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Ideas for water spells?

Have you checked Stormwrack? I don't have it in front of me but it seems like it should have a wealth of water spells.
 

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Jdvn1 said:
Or, how about a spell that absorbs the 80% of your body that is water? Death by dehydration? Dehydrate sounds about right.


There is a spell in the Spell Compendium called Extract Water Elemental. it does just what it says. It sucks the water out of a creature, doing Xd6 damage to a single creature, and if that's enough to kill them, it creates a water elemental of the same size as the creature the spell killed.
 

Here are some druidic water spells that aren't in the PHB or Complete series:
Rogue Wave (From Dragon 314 p46)
Geyser (From Dragon 334 p75)
Rushing Waters (From Underdark p61)
Drown (From Underdark p58)
Curse of Spilt Water (From Dragon 334 p74)
Extract Water Elemental (From Dragon 314 p46)
Drown, Mass (From Underdark p58)
Tsunami (From Dragon 314 p47)

Although it's a sorcerer/wizard spell, it sounds apt for a druid:
Shark Bolt (From Dragon 334 p76)
 

A spell called Wave Shield...

Creates a hollow cylinder of water 5' radius and 10' tall, centered on the caster, but with no top or bottom. Againt any attack originating outside of the cylinder, it grants concealment (20% miss chance). It has no effect on spells originating inside the cylinder, but on spells and effects originating outside... Electricity passes through normally, and charges the water for one round, and anything passing through it will take electricity damage equal to the effect that charged it. The effects of multiple electricity effects stack, though their durations do not. Fire and cold damage are blocked, but do their damage to the wave shield, which has hit points equal to 10 x caster level against these effects. Acid is diluted by the wave shield, and does only half damage to those inside the shield, but otherwise acts normally.
 

How's about this. Just made it up. Adjust the spell level as you see fit.

Divine Rain
Transmutation/Conjuration [See text]
Level: Clr 5, Drd 6, Pal 4
Components: V, S, M, DF
Casting Time: 1 round
Range: Long (400 feet + 40 feet per level)
Effect: One 100 foot radius cloud that rains holy or unholy water
Duration: 1 round / level
Saving Throw: No
Spell Resistance: No

Upon completion of this spell, the caster points upward to the sky, and a thin gray beam shoots from his finger. By the end of the caster’s turn, a cylindrical cloud forms directly above him that rains down either holy water or unholy water, depending on the version of the spell cast. This cloud moves with the caster, keeping the center point of the cloud above the caster’s head at all times. This rain inflicts 2d6 points of damage on any creature within the radius of the cloud, if that creature would normally be harmed by holy or unholy water accordingly. If the sky overhead is already cloudy, then a section of that cloud is affected by the spell instead.

If the holy water version of the spell is cast, this spell contains the Good descriptor. If the unholy water version of the spell is cast, the spell contains the Evil descriptor.

Material Component: 5 pounds of powdered silver (worth 25 gp).


I know that (un)holy water normally does 2d4 damage, but I upped it because a flask of holy water is a single flask, while being rained on is fairly constant.

EDIT: Upped Cleric and Druid Levels by 1.
 
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Presto2112 said:
There is a spell in the Spell Compendium called Extract Water Elemental. it does just what it says. It sucks the water out of a creature, doing Xd6 damage to a single creature, and if that's enough to kill them, it creates a water elemental of the same size as the creature the spell killed.
That's really cool.

How about a Healing Rain spell? Or a water-version of Goodberry? Explore the healing side of water as well as the destructive!
 



A spell that hurtles glacier toward the enemies, hydroplaning on a layer of water.

A spell that knocks down or bull rushes creatures with water.

A spell that surrounds the victim in a bubble that crushes them with deep pressure (and starts to drown them).

The same spell that, instead of crushing the enemy, freezes the entire sphere.

I like looking at Kitara's waterbending for ideas -- a whip of pressurized liquid is evocative.

A spell that erupts a geyeser beneath the enemy, flinging them into the air and dealing some falling damage when they land.

A spell that "erodes" a character with a million tiny droplets of super-speedy water forces.

A spell that "slaps" a creature with a solid wave (think of what happens when you bellyflop).

A spell that creates a zone of deep water on dry land or even in mid-air (some sort of giant, free-standing swimming pool without walls -- it's held in by magical force).

A spell that lashes the area with torrential rain, soaking everything, making everyone slower, and miring creatures down, detroying property.

A spell that creates an IMMENSE tsunami and thrusts it at the enemies.

A spell that generates a tidal river that sweeps the foes away but leaves allies unharmed.

A spell that creates a downward cascade of water that knocks people down and breaks floors.

Etc.
 

Take regular spells and waterize them.
Disintegrate: Turn to water.
Flame Strike: Geyser.
Fireball: Steam ball.
Wall of Fire: Wall of Steam
Etc...
 

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