Niccodaemus
First Post
It seems to me that the very essence of a guild is diametrically opposed to the spirit of being an adventurer. Of course, I'm mostly influence by folktales, in which "adventuring" is usually undertaken by someone who has had quite enough of the life imposed on them, and decides that rather than listening to anyone else they are going to go out and "seek their fortune". To then join a guild with rules about how you do that just seems odd.
The "adventurer" in stories tends to stumble into problems that no one else can solve, and succeeds often by sheer ignorance of the obstacles.
I also tend to think of adventurers as gunslingers in the old west. I just couldn't conceive of any of Clint Eastwood's characters belonging to some sort of "gun for hire" guilds.
That's not to say it is a bad idea. But I wouldn't call it an adventurer's guild. Perhaps "security" guild might be more apropo. I'd actually make it subservient to another guild, like the merchant's guild.
But that's just me. If it fills a need in your gaming world, do whatever works!
I could imagine it being an organization that often comes to the players despite the fact they don't belong, rather than because they do.
"Look Caspian, I know last time things didn't work quite as well as we would have hoped, but we made it up to you, didn't we? We have a contract to find a husband for some king's b*tc... er... daughter, and so far every one we've sent out has come back sniveling like a child. Our two best men... look, don't snicker... are up north dealing with giants, if we don't get this done, the May festival is going to be held over in Putland. Now really... do you wan't THAT, do you? Have you tasted their beer?"
The "adventurer" in stories tends to stumble into problems that no one else can solve, and succeeds often by sheer ignorance of the obstacles.
I also tend to think of adventurers as gunslingers in the old west. I just couldn't conceive of any of Clint Eastwood's characters belonging to some sort of "gun for hire" guilds.
That's not to say it is a bad idea. But I wouldn't call it an adventurer's guild. Perhaps "security" guild might be more apropo. I'd actually make it subservient to another guild, like the merchant's guild.
But that's just me. If it fills a need in your gaming world, do whatever works!
I could imagine it being an organization that often comes to the players despite the fact they don't belong, rather than because they do.
"Look Caspian, I know last time things didn't work quite as well as we would have hoped, but we made it up to you, didn't we? We have a contract to find a husband for some king's b*tc... er... daughter, and so far every one we've sent out has come back sniveling like a child. Our two best men... look, don't snicker... are up north dealing with giants, if we don't get this done, the May festival is going to be held over in Putland. Now really... do you wan't THAT, do you? Have you tasted their beer?"