• NOW LIVE! Into the Woods--new character species, eerie monsters, and haunting villains to populate the woodlands of your D&D games.

Ideas needed for an adventurers' guild

Thank you! That's the example of the Adventuring Club that I couldn't quite remember. And Fogg spent more on his 80 day Journey than he won.... :)

The Auld Grump, so I was saying to Sir Hillary the other day, you've met him, haven't you? Well, I was telling him about my time in Madagascar....


Along those lines, one could create a group based on the Royal Geographical Society that has a purpose beyond adventuring.
 

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Also, Adventure Guilds and Merchant Guilds can be merged in a fantasy setting, as both would be building trade routes and looking for new sources of resources.
 

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