D&D 5E Ideas please.

When I introduced this to my son we played a homemade adventure that took a couple hours. It was simple and I made good and evil larger than normal with the innkeeper needing help with giant bugs. Giant rats are normal for early adventures as well. Another adventure was against skeletons that exploded harmlessly when killed.
 

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So i have come to the conclusion that i have three younger children who want to play DND and i need ideas to get a kid friendly campaign going for them their ages are nine, eight, and seven. they all want to play with my wife and i however i have seven people in the party already with my wife and i. i was thinking about the mines of phandelver set for the three kids however i think it would be too long for them to do to try and get started with. does any one know of a good way to get three children to partake in this fun and enthralling gaming experience? any ideas for a starter campaign that is directed towards the younger generations would be greatly appreciated and helpful.

Even just playing the beginning of Lost Mine might be a good start. The trip to Phandelver itself would be a several hour adventure... especially for new players. The nice thing about Lost Mines is that it is broken into shorter adventures. You may need to prod them along a bit. My group never actually finished LM. They did about half of it and then were whisked away into another adventure. I didn't think they would care for the last section
 

Pugmire/Monarchies of Mau uses a simplified version of 5E from last I heard. If ya have any dogs or cats then the kids can play as em.
 

I introduced a half-dozen 5th-graders to D&D 3e with a one-shot scenario "Beat Up Goliath" and wrote a half-page intro in pseudo-KJV verbiage. We worked through the combat rules as we went and the kids described what they wanted to do. Pre-gen characters (so I knew what they could do well).
Ignore the rulebook for the first few sessions; let them look through it between sessions. Simplify everything that is not combat to opposed checks (I look ... He hides). Modify something iconic to be the BBEG at the end of the dungeon. Use black-and-white morality so it is OK to slay the villains but not the bystanders. After a few sessions ask them what they think.
 


I think if you strip 5E down (i.e. leave out a bunch of player character details/options) you'd be fine.

Keep the 6 ability scores. Adjust those yourself based on their race choice.

Give each race one feature/power

Maybe dump some classes, but regardless just come up with super-clear, short descriptions ("wizards study hard for their magic, warlocks get it from a powerful creature, sorcerors just got lucky one day!"). You could give them all the same hit points, or start them at max HP for their class. Don't confuse them with hit dice, all the class-based proficiencies, etc. Make as many class feature choices for them as you can, and then just tell them "you're a fighter, you have the "second wind" feature, so you can get some HP back all of a sudden, but you'll need to rest for a good while before you can do it again"
 

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