Have them identified at a temple or store (for a price), invest skill points in Lore, buy potions that increase your Lore in order to identify the items, or, at least that's how it works in video games.
Seriously though...invest skill points in "Spellcraft", check out the page over at d20srd.org.
See the Bold text above. The Spellcraft, when used with Detect Magic, can identify the school of magic involved. It does not tell you the spell or spells, activation or charges.PHB Page 82 said:SPELLCRAFT (INT; TRAINED ONLY)
Use this skill to identify spells as they are cast or spells already in place.
Spellcraft DC Task
13 When using read magic, identify a glyph of warding. No action required.
15 + spell level Identify a spell being cast. (You must see or hear the spell’s verbal or somatic components.) No action required. No retry.
15 + spell level Learn a spell from a spellbook or scroll (wizard only). No retry for that spell until you gain at least 1 rank in Spellcraft (even if you find another source to try to learn the spell from). Requires 8 hours.
15 + spell level Prepare a spell from a borrowed spellbook (wizard only). One try per day. No extra time required.
15 + spell level When casting detect magic, determine the school of magic involved in the aura of a single item or creature you can see. (If the aura is not a spell effect, the DC is 15 + one-half caster level.) No action required.
19 When using read magic, identify a symbol. No action required.
20 + spell level Identify a spell that’s already in place and in effect. You must be able to see or detect the effects of the spell. No action required. No retry.
20 + spell level Identify materials created or shaped by magic, such as noting that an iron wall is the result of a wall of iron spell. No action required. No retry.
20 + spell level Decipher a written spell (such as a scroll) without using read magic. One try per day. Requires a full round action.
25 + spell level After rolling a saving throw against a spell targeted on you, determine what that spell was. No action required. No retry.
25 Identify a potion. Requires 1 minute. No retry.
20 Draw a diagram to allow dimensional anchor to be cast on a magic circle spell. Requires 10 minutes. No retry. The DM makes this check.
30 or higher Understand a strange or unique magical effect, such as the effects of a magic stream. Time required varies. No retry.
Check: You can identify spells and magic effects. The DCs for Spellcraft checks relating to various tasks are summarized on the table above.
I was looking at the rules in the Magic Item Compendium.![]()
The party I'm running for consists of:
- Favored Soul
- Ranger
- Barbarian/Bear Warrior
- Favored Soul/Warmage/Geomancer
None of them have the Identify spell on their respective spell lists.
Any advice on how they should identify magic items?
Thanks!