IndyPendant
First Post
I got some good feedback on my Clerics and Healing post, so I'm back with another optional rule I'm going to implement. Please tell me what you think (good or bad), and offer suggestions. Again, the only thing I ask is that you say why you like or dislike it, and what you might change. In particular, suggestions for the DCs are welcome.
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"I’m going to take a page out of just about every single computer game ever developed, and use skills for identifying items on the fly. It seems cumbersome and silly to me to have to cast ID on, or bring to a vendor, every single flask of liquid, ring, and sword you come across before you can use it. Therefore, certain skills will be used to identify items (though spells can still be used when the skills fail):
The spell Read Magic is still needed to read scrolls.
Alchemy for potions, powders, and other alchemical items.
Knowledge (Martial) for weapons and armour.
Knowledge (Arcana) for pretty much everything else (except scrolls).
Bardic Lore can be used to identify anything and everything (except scrolls), and stacks with any of the above skills (though the Int mod is only applied once).
I have yet to decide on the DC for identifying these items; I know that I don’t like the ones already listed under Alchemy though. I will likely come up with some simple rule, like a flat base plus the level needed to make the item, but we’ll see. You will only get one chance per item, however, and thus you cannot Take 20 when identifying items (though you can take 10 if you’re not in a stressful or distracting situation)."
Edit: Forgot about Knowledge (Martial): "Knowledge (Martial) is a new skill that basically covers lore on weapons, armour, and military strategy and tactics. It is a class skill for Barbarians, Paladins, Rangers, Fighters, Bards, and Wizards."
**********************************
"I’m going to take a page out of just about every single computer game ever developed, and use skills for identifying items on the fly. It seems cumbersome and silly to me to have to cast ID on, or bring to a vendor, every single flask of liquid, ring, and sword you come across before you can use it. Therefore, certain skills will be used to identify items (though spells can still be used when the skills fail):
The spell Read Magic is still needed to read scrolls.
Alchemy for potions, powders, and other alchemical items.
Knowledge (Martial) for weapons and armour.
Knowledge (Arcana) for pretty much everything else (except scrolls).
Bardic Lore can be used to identify anything and everything (except scrolls), and stacks with any of the above skills (though the Int mod is only applied once).
I have yet to decide on the DC for identifying these items; I know that I don’t like the ones already listed under Alchemy though. I will likely come up with some simple rule, like a flat base plus the level needed to make the item, but we’ll see. You will only get one chance per item, however, and thus you cannot Take 20 when identifying items (though you can take 10 if you’re not in a stressful or distracting situation)."
Edit: Forgot about Knowledge (Martial): "Knowledge (Martial) is a new skill that basically covers lore on weapons, armour, and military strategy and tactics. It is a class skill for Barbarians, Paladins, Rangers, Fighters, Bards, and Wizards."
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