Philotomy Jurament
First Post
Hmm. X2 might seem like it's atypical for an old school module, but it draws strongly on source material (i.e. Clark Ashton Smith's fiction) that fits right in with D&D's other early influences. I never considered it odd (probably for that reason, although I never considered the question, before).How about Castle Amber, written by Tom Moldvay and published in 81 as an example of a departure in style? As I recall it has several non-combat encounters with the demented members of the Amber family.
As an aside, I think Moldvay was really good at doing drawing on literary and cinematic sources and turning them into a cool adventure (or even a whole mini campaign) in a very limited number of pages. B4's setup seems very similar to some of REH's stories ("Red Nails," and others) and has a Mythos-style big bad evil guy (i.e. Zargon). X1 draws directly on pulpy adventure tales and movies like King Kong, complete with bearers, lost cities, cannibals, dinosaurs, and natives walling off the dangerous areas. X2 offers a completely CAS-style approach, including the "go to sleep and wake up elsewhere" entrance into the otherworldly realm where the adventure takes place.