If a DM says, "Anything goes in my campaign" (Pure RAW) What is your initial opinion?

If a DM says, "Anything goes in my campaign" (Pure RAW) What is your initial opinion

  • A fool and his game balance are soon parted.

    Votes: 34 23.6%
  • Does this guy realize how MANY d20 supplements are out there?

    Votes: 42 29.2%
  • Wow, I've always wanted to play <insert broken combo here>

    Votes: 24 16.7%
  • This DM is SO COOL!!!!!!!

    Votes: 24 16.7%
  • Maybe I would be better off in another game.

    Votes: 20 13.9%

  • Poll closed .

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Well i like the idea that anything goes, but these things rarely end upbalanced!

You have to remember that if anything goes for you, the same goes for the DM!

Usually some of the party members end being too uber powerful and seem to outshine the rest of the party.

I like to have a fun game with tough fights. If someone is always the uber powerful party member that saves every situation, then its boring for the other players.

Don't get me wrong there are a ton of characters I would love to try out, but just because you can use it doesn't mean that it will fit well into the party.
 




Yikes. Is this bitterness or just jadedness?

How about:
"Wow, I've always wanted to play <insert interesting combo using a variety of books here>"
 

I'm that DM! I do have my limits, but just about anything WotC is good to go... and 3rd party as long as its approved by me before it hits play.

I like powerful, interesting Heroes. Interesting in mechanical design, personality and backstory. Vanilla D&D doesn't interest me much anymore. Regardless of which side of the Screen I'm on, I want options at the table.

So, I voted "Wow, this DM is cool!" due to the lack of poll options that actually covered what I would've said.
 

I've voted for This DM is so cool, but again, that's far more extreme than I mean it. At the end of the day, it depends on the DM a lot as well.

I've played adventures with no combat (Living Rokugan modules spring to mind, albeit that their not d20), and in those sorts of adventures it simply doesn't matter that much whether you're playing 'broken combo x' or not.

I'm not one to worry about game balance generally anyway and will try and tailor adventures to present a challenge to the party. So if you've got a party of broken combos then you throw harder encounters at them. And if you've got a party of bards (I've played in one, in the Greyhawk band 'Cold Iron Maiden', although not DM'd it) then you can tailor it down.

Anything goes doesn't necessarily mean broken either. A DM that knows his players might go with anything goes because it means that his players can play to the theme that they want to play to, rather than finding something broken, and a player can play the Mind Flayer Dread Pirate idea that they've always wanted and another can play his Hazodee first mate.
 


I voted for number 2, but that's only till I get to know the DM. If he does know how many supplements are out there and he's comfortable with allowing all them, then my answer would either be that I have a cool character concept in mind (an option that wasn't available) or that he's an awesome DM.

As other's have pointed out though, this poll is poorly worded and has an obvious slant. If you're interested in knowing what people really think about a topic, it might be worth it to come up with a less biased poll.
 

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