D&D 5E If all Rangers had an animal companion ...

Would you like all rangers to have an animal companion?

  • Yes

    Votes: 13 19.7%
  • No

    Votes: 38 57.6%
  • Yes (as long as there's an option for no functional companion)

    Votes: 15 22.7%

coolAlias

Explorer
As both a DM and a player, I have a strong dislike for animal companions because they tend to either complicate just about everything, or they get completely ignored until the player suddenly remembers they have them for one specific moment, and then everyone forgets about them again.
  • Going into town? Oh, but you have a wolf.
  • Climbing up a cliff? Wait, how's your wolf getting up there?
  • Casting Fly on your party? Oh right, we have a plus 1.
  • etc.
 

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Eubani

Legend
Having a pet of any worth takes up too much design/power budget. Access via Spell, Subclass or Alternate Feature is the way to go so the Ranger has enough budget for core abilities.

Maybe give the Ranger Rage.......after all you cannot spell Ranger without Anger.
 

Campbell

Relaxed Intensity
I do not think NPCs (which an animal companion is) can be properly balanced as a class feature. I think it is better to treat them like an NPC ally unless you want to effectively minionize them through action economy limitations. I would include rules for animal companions that level up with the party, but they would not belong to a given PC. If Rurik dies we still want Snuggles in the party.
 

NotAYakk

Legend
Yes.

Every ranger should have, roughly, the class feature variants primal spirit companion.

The beast conclave would specialize in boosting it.

This would give Rangers a default identity.

After buffing second wind, it means that the 4 "warrior" types each have a "pool" of extra durability beyond their HP pool. Barbarians get rage, Paladins lay on hands, Fighters second wind, and Rangers a primal companion. "HP sinks".

Alternative class features, that swap the default companion for something else, would be pausible. Like a feature that swaps rage damage bonus, or action surge. But the default should have been a companion.

As a sketch:

L 1: The Hunt, Primal Companion
L 2: Fighting Style, Spellcasting
L 3: Conclave, Improved Hunt
L 4: ASI
L 5: Extra Attack
L 6: Guide
L 7: Conclave Feature
L 8: ASI, Strider
L 9: The Hunt Eternal
L 10: Stalker
L 11: Conclave Feature
L 12: ASI
L 13: Improved Guide
L 14: Vanish
L 15: Conclave Feature
L 16: ASI
L 17: Perfect Hunter
L 18: Feral Senses
L 19: ASI
L 20: Hunt's End

The Hunt: Component and concentration free HM, once before taking a long rest
Companion: Primal companiom from CFV.
Improved Hunt: Starting at level 3, your companion gains the benefit of your Hunter's Mark, and you can use it wisdom bonus (min 1) before taking a long rest.
Styles: Archery, Defence or
Coordinated Assault: When you make a two weapon fighting bonus action attack, you add your attribute bonus to damage, and your primal companion may also make an attack.
Guide: You can expend a reaction and a spell slot when a creature that can see or hear you makes an attribute check. The attribute check gains a bonus equal to the spell slot used, up to +4. You can do this after you see the roll.
Strider: Starting at level 8, a Ranger gains 10' speed, ignores difficult terrain, and gains a climb and swim speed equal to half of their speed.
Hunt Eternal: When you cast Hunter's Mark, it lasts forever on the initial target. You can cast hunter's mark on a creature you are tracking or on any creature you can see, hear or smell.
Stalker: When you make an attribute check that adds your Stealth proficiency modifier, you can add it twice. If you have any cover or concealment from a creature and your passive Stealth is greater than their passive Perception, you have advantage on all attacks on that creature until the start of your next turn.
Improved Guide: You can expend a reaction and a spell slot when a creature you can see makes an attack or a saving throw. That attack or saving throw gains a bonus equal to the spell slot expended (max +4). You can do this after you see the roll, but before the result is determined.
Vanish: As a bonus action you can become invisible until the end of your next turn. You can do this once before completing a short rest.
Perfect Hunter: If you have Hunter's Mark on a creature, they suffer a 1d6 penalty to all saves you impose on them, and you have a 1d6 bonus to all saves you make that they impose on you.
Feral Senses: While not both blinded and deaf, you are aware of every creature within 60' of you. You do not suffer disadvantage for attacking hidden or unseen foes, and they do not gain advantage against you.
Hunt's End: When you deal damage to a creature subject to your HM, you gain temporary HP equal to the damage done. If you start your turn with temporary HP, you can sacrifice it and gain a bonus to your first Hunter's Mark damage roll equal to the temporary HP sacrificed.

Or somesuch.
 
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Weiley31

Legend
When I think of both Druids and Rangers, yes they should have an animal companion.I blame mostly 3E/3.5 for that mindset.

As to what kind? Well I guess that depends on what the player/DM discuss. Clearly a T-Rex seems a harder sell in that regard compared to say, a ferret or the standby classic Wolf(Dire)/Panther(big cat).

Regardless, 5E offers a total of three Animal Companion scaling options. Pick whichever one is the best and go from there.

Or do what I tried doing and offer the Druid a Celestial Chinchilla which would turn into a Great sword that the Druid can wield. He declined and went with a 1D4 damage Squirrel as his weapon.
 

Shiroiken

Legend
You can use conjure animal to temporarily summon an animal directly under your command (CR 2 but it's ultimately the DM's choice).
Yeah, but Conjure Animal is a level 3 spell, meaning that the range needs to be level 9, as opposed to the Paladin level 5. In addition, while the CR is better, the duration is Concentration and at most 1 hour. I think a level 2 spell with a modest material component (like Find Familiar) that allows bonding a CR 1/2 or lower creature, or possibly a combination of lower CR creatures, would be a solid spell. The duration might be limited by the component cost, or even instantaneous like Find Steed.
 


DnD Warlord

Adventurer
Maybe adding Find Familiar to the Ranger spell list could fill the niche for some players who want a flavourful animal companion without devoting their entire subclass to it. A Hunter Ranger with a hawk companion seems pretty thematic to me, or a Gloom Stalker with a bat
To make a Worg like effect for a Game if Thrones inspired game I took find familiar and beast bond spells and mashed them together with a CR limit as if it was a wild shaped Druid... it worked well
 

Minigiant

Legend
Supporter
Maybe give the Ranger Rage.......after all you cannot spell Ranger without Anger.

Wrong emotion.
Ranger is Hate.
Ranger is weaponized Hate. First class feature is Favored Enemy. You learn to speak to animals and plants so that they can snitch on your enemy's location and keep the stabbing train going.

Sometimes you can dull it down to plain Obsession.
 

I don’t know what a Ranger is. As an archetype, it makes absolutely no sense to me. I say, let’s call the class "Hunter" (a word with much clearer, much richer connotations) and rebuild the whole class from the ground up. Adding an animal companion to that class would make perfect sense.
 

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