ExploderWizard
Hero
Where I'm the opposite: I don't usually want to have to make decisions at level-up - just tell me what the level automatically gives me and what dice I need to roll, and let's get on with the game.
Then tell them to reduce the number of playable-range levels. If the system goes from 1-30 (or even 1-20) and you get one or more new powers/feats/whatevers every level plus all the other stuff a level gives you then by the highest levels your character sheet will be about the same complexity as the instruction manual for a 747. Which is ridiculous.
A game-play level range of 1-12 or 1-15 is enough. Higher levels can exist, of course, but the intent is that the game doesn't get played there; those levels are more for opponents, mentors, major NPCs, etc.
Character generation should ideally be one of the simplest mechanical parts of the whole game-play process; and the fastest.
Why?
Because when I'm creating a character I'm not playing the game*; and I'd rather get on with the game.
* - defined as having one's character actually do something in the game world
Lanefan
Gotta spread some around. Summed up perfectly.
