Happy Monkey said:
I believe every attack should have a defence and Harm does not.
Tom Cashel said:From the SRD:
Broken? No. Effective? By all means.
Negative Energy Protection provides no proof against this spell, of course, but the simplest way to counter it is with a Heal spell. Which leads to the idea that if you're able to heal, you should be able to harm. And don't let's forget that a range of Touch can be a little dicey at Challenge Ratings that include the use of 6th level Cleric spells.
Harm preserves rules-symmetry and gives villains a nice smackdown to use on Billy Badass PCs. I like it! Who's with me?
Happy Monkey said:By defence I am meaning a method of resistance that improves with level as per the whole point of levels in D&D. Usually this resistance comes in the form of more hitpoints, better saves or even better AC.
Ferox4 said:
I'm sure everyone is sick of this thread by now, BUT if a saving throw is instituted into Harm shouldn't it be a Fortitude save vs. a Will save? All the other Necromantic spells that allow saves ask for Fortitude.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.