So, if I get more points for more encounters, that means longer games are favored over shorter ones... increasing probability of someone dropping. Also, unless I missed something, it doesn't stop the multiple games problem (I complete more encounters in mass if I'm running more games at a time).It's not based upon encounter xp. It's based upon encounters run.
I'm not pulling a strawman here; I'm heading off possible logical consequences of the discussion above (i.e., if gaps in posting is bad, then more posting good). Not attributing it to anyone.Nobodys suggesting a "post frequency based system". (unless I missed it) ... maybe we can talk about what's being suggested?
One was a (former) judge who had to drop out because his RL job essentially forced him to. The other two were separate relatively newish posters who had been around long enough as PCs but was their first time. My running the three of them is more of a function of there not be enough judges than the flakiness of the DMs (though that happens).You've mentioned you're stuck with three games in LEB because people drop.
I think that's bad. I think it should be discouraged.
The judges of LEB let them start those games.... so I don't really see "judges can stop it" as being a significant barrier.
Its more of a springboard than something final.It's great that you've come up with a very good, concrete proporsal for discussion....
And...
It's really complex. It involves math and a bunch of different variables.
Holdover from the original LEW version: It is in place to avoid the "My new 1st PC is not 20th due to my horde of DM points" (which would take so long in RL that in practice its not going to happen).Aside: Why the obsession with capping?
Very simple and ideal... ideally. PCs, however, outnumber DMs a lot, and an incentive to bring in DMs and (more importantly) keep them is needed. It is fun to run games, but a lot of work. Some tangible reward would be sort of *thanks* for doing the hardest job in gaming.In the A vs. B example, I'd like to point out that DM B will surely be having more fun than DM A, regardless of DM points gained.
Which is part of why I think the following proposal should be seriously considered as well as the others:
DM points proposal: None at all. You only get in-game rewards for in-game activity.
... PCs, however, outnumber DMs a lot...
stonegod said:Now, I should be constructive as well as destructive in my thoughts, so here's something to bang around. In LEB/LEW, part of the PC XP is also time based: You gain the normal XP plus a 50 * ECL/RL month of the game to a cap of 400XP/month): This is to reward players for staying with a game and to make up for the general slow advancement rate of PBP [rewards from DM points in LEB are similarly capped to 8th ECL, so they must not have been capped in the LEW used upthread]. I'd suggest a system as follows:
- 1 DM point for successful conclusion of an adventure (flat)
- 1/2 DM point * avg. character level for the party at start of the game. Reward based upon difficulty of the adventure (and thus its potential design/running complexity).
- 1 DM point per RL month up to some fixed number of RL months. This measure could be tied to frequency or something as well. Reward for taking the time to do the job, but try to keep things from getting inflated.
One might put a maximum cap, perhaps per tier of the adventure? The numbers could be tweaked. In general, trying to come up with a time and complexity measure that isn't too complex or too exploitable (there will always be exploits---that's what judges are for to correct).
Thoughts?
And...
It's really complex. It involves math and a bunch of different variables.
Aside: Why the obession with capping?
To be fair, I suggested the system, not Pheonix. In addition, Phoenix's problems with get his(?) points is a lack of active judge thing, not a flaw w/ the system.So you're having issues getting awarded my DM points for [your] first LEW adventure. And yet you want to introduce a more complex system for L4W...?

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.