RedFox
First Post
Wasn't this a... why yes, it's a proud nail!
Jesse Decker and David Noonan said:Securing Critical Hits
I like the rules for critical hits: You need to roll within the threat range, and then roll a successful confirmation hit. In general, this is equivalent to needing to roll a successful hit, and then rolling a second die within the range. So battle axes score criticals on 1 out of every 20 hits, while longswords score them on 1 out of every 10.
The problem arises in the corner case where your threat range includes numbers that wouldn't be good enough to hit your target. Then the above no longer holds true. For example, if I'm using a longsword against a creature that I can only hit on a natural 20, then I'll only score a critical on 1 out of every 20 hits.
Whack!: There's an easy fix to this, though. Make the confirmation roll need to be either enough to score a successful hit or land within the weapon's threat range. Now the nail's in all the way.
-- Dan