Then your experience significantly differs from mine. Radically differs, actually. I find most players are so over-cautious and ultra-planning that they prepare for several contingencies that weren't even possible to begin with, just in case.
I had thought this was the whole point of the heavy logistical/"strategic" gameplay favored by old-school D&D?
In earlier years, I would agree completely. But with the players (groups) I've had playing 5E, caution seems to be thrown to the wind entirely...
And I think it would hardly be the first time our experiences differed
radically.
You didn't just question it once, you pressed for details three times
Yep, it is called having a discussion.
You couldn't accept "I had a good plan, and died to bad luck" You had to press to see if it was REALLY a good plan, and if they REALLY fell to bad luck even though, there is one glaringly obvious thing you only just acknowledged. "Now, if I had been there to view the combat, I might be able to offer a more thorough critique."
Well, they said that was the case, challenging my view that most of the time it isn't
just back luck. They were nice enough to provide details.
You weren't there. You weren't involved. You don't know the group, the DM, or anything else about the fight. I don't want to sound accusatory, but I find it rather telling that it is easy to read your posts as knowing better, despite having no access to the actual game. And despite them providing you all the information you could possibly want, you still have to acknowledge that... it actually could have been that it was bad luck like they said. Oops, the spell rolled higher than average, and that was all she wrote.
Right, I wasn't there, which is why I wrote, "Now, if I had been there....".
Well, I didn't say "it actually could have been back luck" in that the high damage roll was solely responsible for the druid's death. As I pointed out, an average 10th-level druid would have more HP (especially with
any CON bonus) than the damage done. If they went into a BBEG fight with less than full hp, it was a tactical error unless they literally felt they had no choice (which I've acknowledged could be the case).
And, I'm pressing this point like I'm pressing Lanefan, because it seems like you are heavily invested in this idea that the game isn't as random as it is. That if a player dies, they die because they did something they shouldn't have. But it doesn't matter if you can trace "yip-yip"'s death to not casting aid at the start of the day and therefore six encounters later they didn't have the HP to survive the spell, because they didnt make a mistake, they just went with a different plan, that could have worked perfectly well, except for the roll of the dice. Utter, random, chance.
No, it is random. The d20 is very swingy so it can be
very random. That wasn't my point.
My point was that most of the time PC death isn't caused
just by random rolls, but by the decisions that led to those rolls being made.
For example, the wizard choose to hide, so apparently with either out of range or out of line of sight to counterspell the sunburst. They might have failed even if they tried, but they never tried. Now, if they were out of line of sight due to being behind cover, the sunburst spell shouldn't have affected them IMO. Not knowing precisely, I can't say, I can only speculate.
But in a game I recently played in, a player pressed against a powerful foe and died from a critical hit. If they had chosen to dodge instead, serving their goal of being the target, they would likely have survived because it wouldn't have been a critical hit (just 1 in 400 it still would have been).
From what I know of their encounter, I understand their tactics but as a player would never have gone with it. Wolfpacking one target or the other, being close enough to support each other, etc., probably would have been sounder.