HukdUnFonx
Explorer
Most of what I'm seeing about 4e I like so far. One thing, though, that still has me puzzled is the claim of less reliance on magic items. While I don't mind this in principle, I don't understand what they're going to replace it with, as a reward. What I mean is that, as of now, the major ways that adventurers are rewarded for getting up in the morning and slaying some monsters are money, plot advancement, experience, and magic items. Of these, magic items provide arguably the most immediate and interesting (in the sense of adding an unpredictable element to the player's experience) reward to the player. If this is going away, what sort of immediate, interesting reward can be provided to players without breaking the game? Alternatively, could it be that the number of magic items a player is *allowed* to carry will be limited by the rules?
Also, if there are going to be fewer magic items around, what will money be used for, given that, at present, the largest part of a player's wealth is normally spent on magic items? Will magic just be that much more expensive?
Also, if there are going to be fewer magic items around, what will money be used for, given that, at present, the largest part of a player's wealth is normally spent on magic items? Will magic just be that much more expensive?