Frostmarrow
First Post
I just had an idea. Perhaps it's dumb but I'll relate it anyway. I always feel that this place is a great old brainstorm.
Normally the DM reads up on all the material and let the players explore the material through the DM. Now what if one player also knows a lot about the adventure at hand? Perhaps this has happened by mistake, please tell?
I was thinking if I knew what was going to happen I would probably try to explore the parts I didn't already know about. Sort of like you play a computer game for the second time. One usually goes trying to find the stuff one missed the first time. Moreover, if I already knew the answer to the great puzzle I would probably role-play instead of being all analytical when the party is about to solve the puzzle. Or I'd might try to obstruct the party's progress if I felt like being particulary nasty.
My point is that by doing this on purpose one could probably enhance the role-playing a bit. Would the trade off be worth it, I wonder?
Perhaps I should incorporate the idea as a feature in a written adventure, who knows.
Normally the DM reads up on all the material and let the players explore the material through the DM. Now what if one player also knows a lot about the adventure at hand? Perhaps this has happened by mistake, please tell?
I was thinking if I knew what was going to happen I would probably try to explore the parts I didn't already know about. Sort of like you play a computer game for the second time. One usually goes trying to find the stuff one missed the first time. Moreover, if I already knew the answer to the great puzzle I would probably role-play instead of being all analytical when the party is about to solve the puzzle. Or I'd might try to obstruct the party's progress if I felt like being particulary nasty.
My point is that by doing this on purpose one could probably enhance the role-playing a bit. Would the trade off be worth it, I wonder?
Perhaps I should incorporate the idea as a feature in a written adventure, who knows.