If PCs are 1st level, why don't their 9th level patrons help?

dreaded_beast

First Post
While thinking about the background history for my adventure, I decided to place a monastery and cleric temple within the area. In both places I decided to have a 9th level monk and cleric be in charge of their respective areas.

Now, if there is some BBEG running around in the nearby caves, why wouldn't they just go themselves to take care of it?

The area for the adventure is in the wilderness with the nearest town roughly 3-6 hours away. The town is basically just a small village.
 

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Let them be old. Con 7 helps a lot to stay out of combat.

This is easier in low magic campaigns, there you'll have other possibilities...

OTOH: The boss can simply be away to the big town.
 

Perhaps it would go something like this...

Servant: "Rumor has it that kobolds from the nearby mountains are causing trouble for the villagers. Stealing livestock and stuff like that. Maybe you should go clear out their den?"

9th-Level Cleric: "Kobolds?! I'm 9th-level, man. Give me a frost giant or an ogre mage! My days of hunting kobolds are long over."

Servant: "So what should I do?"

9th-Level Cleric: "Do what everybody does when they need something killed or stolen: Go to the local tavern and hire a bunch of young misfit adventurers to do it."
 

Maybe there isn't 100% proof that the BBEG is in the caves and they don't want to send the top guys off to the caves leaving the church and monostary vulnerable without command.

Maybe the town or church of monostary is under direct and large attack and only the PCs can get away in a small troop unnoticed to the cave where the BBEG is conducting it all from ...

maybe everyone is turned to stone while the PCs are away on a mission thus the PCs are the only ones capable of exploring the caves


(just a couple ideas off the top of my head.. but, yeah, i have struggled with this question often enough myself)
 

The higher-level characters are away dealing with another threat: an invasion of gnolls, a rampaging dragon, etc. The low-level characters are holding the fort when the adventure happens.
 

Alternatively, the higher-level characters don't even know the BBEG is there, and they've sent the low-level characters to the adventure site for a completely different reason: delivering a message or some other item, retrieving a rare plant, scouting, etc.
 

dreaded_beast said:
While thinking about the background history for my adventure, I decided to place a monastery and cleric temple within the area. In both places I decided to have a 9th level monk and cleric be in charge of their respective areas.

Now, if there is some BBEG running around in the nearby caves, why wouldn't they just go themselves to take care of it?

Congratulations, you've asked the question I asked 15 years ago. The lack of sensible and reasonable answers made me drop AD&D (as it was at the time) and look for a non-level based system. I can only suspend disbelief so far and it seems that the latest DnD/D20 system still has not resolved this problem.

GOM
 

Why

9th level NPCs in charge of temples and monasteries have other things to do, and may not even be adventurers. Who will watch over the flock, while the Cleric is away? Who will train the Monks, when the master leaves? And what will their superiors say?

Now with enough time, they could send for replacements, make arrangements for someone else to meet their commitments, prepare for the adventure, and go... but by the time they reach 9th level, they are good at delegating things to be dome for them. So they send out a servant to gather a likely group of candidates to select from...
 
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GrumpyOldMan said:
Congratulations, you've asked the question I asked 15 years ago. The lack of sensible and reasonable answers made me drop AD&D (as it was at the time) and look for a non-level based system. I can only suspend disbelief so far and it seems that the latest DnD/D20 system still has not resolved this problem.

GOM

Mind you, unless every character is the same in the non-level based system, the question will always be asked: why don't the more skilled/powerful/experienced characters solve problem x, instead of leaving it to the less skilled/powerful/experienced PCs?

For the same reason that James Bond can't undertake every spy mission and Superman can't personally deal with all threats to world.
 

GrumpyOldMan said:
Congratulations, you've asked the question I asked 15 years ago. The lack of sensible and reasonable answers made me drop AD&D (as it was at the time) and look for a non-level based system. I can only suspend disbelief so far and it seems that the latest DnD/D20 system still has not resolved this problem.
Out of curiosity, how does the level-based nature of D&D have anything to do with the question at hand? You can substitute a group of beginning PCs from Shadowrun and get the same results. There are always going to be more powerful people in the world, regardless of whether that power is expressed in levels or greater skills (Shadowrun), or whatever.

There have already been a lot of good ideas for reasons why the higher-ups don't handle the task at hand. Here are some I like to use (possible overlap):

* Make it personal. If the BBEG is a PC's father, that PC is likely to want to try and reason with him, possibly even redeem him. The PC will want to go after the BBEG, rather than asking his more powerful Master to do so.

* Chain of command. Higher-level characters, PC and NPC alike, are going to have more responsibilities. A 12th-level warrior, who is also a general in the Royal Army, isn't going to be able to just abandon his duties to chase after a rogue wizard rumored to be trying to create a portal to the Abyss. Not only is he unsure the threat is genuine, but somebody needs to run the army. So instead he sends out a band of expendable mercs....the PCs.

* Rite of passage. The way that low-level folk prove themselves in the eyes of their betters is by accepting challenges and overcoming them. It may be more expedient for the High Priest to hunt down the dracolich himself, but this sort of task would be a good chance for Phil the Underpriest and his buddies to prove themselves to the Church. Phil & Co. gain experience, and the problem is solved at the same time.

* More important business. Yes, Mugwort the Mage studied magic at the feet of Alvin the Archmage, and Alvin the Archmage could easily deal with the dragon that is terrorizing the townsfolk. But unfortunately there is the small matter of a planar incursion from the Far Realms that he has to deal with, so ready or not, Mugwort is going to have to handle that dragon...

* Nobody else cares. A village of kobolds is in dire need of protection from a tribe of bugbears that have moved into their mountains. Unfortunately the local human population is perfectly happy to see the two bands destroy themselves. Only the PCs have the compassion to intervene, even if the 10th-level city constabulary could have handled it easily.

* Right time, right place. Yes, Trueheart the Righteous and his 20th-level companions could easily storm the Temple of Anguish before the portal into the Negative Material Plane is fully operational, but unfortunately they aren't around. Instead the PCs have stumbled upon the Temple, and they'd better do something about it, fast, or there's going to be a lot more negativity on the Prime than people are used to.
 

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