TerraDave
5ever, or until 2024
When I saw the the spined devil for the first time I thought: good.
When I saw the pit fiend the first time I thought: perfect.
Why?
*Straight forward descriptive text with just enough flavour.
*Vastly simplified presentation that eliminates cross referencing and makes it much easier to really use the creature, and greatly eases prepping for it.
*Numbers that are not explosively large, indicating that designers have kept a handle on this part of the game.
*Potent powers that I will actually use and will realy be noticed at the table
*Clear guidance on role, level, xp...that is helpful, not constraining, and easier to use then the CR system.
Yes there are things we don't know (action points, "recharge", does a fire*weapon do both fire and weapon damage). And a lot of nitpicking (...the fiend actually does a good amount of damage if you add it all up...). But right now I am really looking forward to more monsters.
When I saw the pit fiend the first time I thought: perfect.
Why?
*Straight forward descriptive text with just enough flavour.
*Vastly simplified presentation that eliminates cross referencing and makes it much easier to really use the creature, and greatly eases prepping for it.
*Numbers that are not explosively large, indicating that designers have kept a handle on this part of the game.
*Potent powers that I will actually use and will realy be noticed at the table
*Clear guidance on role, level, xp...that is helpful, not constraining, and easier to use then the CR system.
Yes there are things we don't know (action points, "recharge", does a fire*weapon do both fire and weapon damage). And a lot of nitpicking (...the fiend actually does a good amount of damage if you add it all up...). But right now I am really looking forward to more monsters.