Maxperson
Morkus from Orkus
Hah! Great minds.
Hah! Great minds.
I brought up the Half-Planar, Half-Prime because of the way Monsters of the Multiverse described some of the Genasi as having some elemental features about them, like them having hair made of clouds, flames, rock (or spun metal) or water. So while they are not half-races biologically, they are in a planar sense, the children of two planes. Maybe even two types.The plane touched. Genasi, tieflings, aasimar, etc. are not half-races. They simply have some of that blood flowing through their veins.
Dragonforged by Shilonious 3e had plenty of planetouched individuals who arose from non-human ancestors. PlanetouchedYeah one thing I like about pathfinder is that planetouched are options which any species can take. It's always been weird to me how only humans can be planetouched in DnD.
Could even apply it to other things, like a constructed option representing that warforged could be built into the shape of any species. Or a draconic option being something like half dragons, which can also be applied to all species.
(of course you'd need to ensure it's balanced)
Oh, but reducing an entire species and/or culture to a few fixed traits isn't problematic? Come on. None of this is about championing IRL diversity. The good thing about the new system is that it is simple, balanced, and opens up player choice.People use aspects of their characters to express aspects of themselves, and unless you and your DM are going into substantial depth on the cultural and ethnic distinctions within a given character species, the choice to play a character descended from two (or more) different player species is the easiest and most straightforward way to represent mixed ancestry within the game system.
And under the proposed system, anyone of mixed ancestry IRL that wants to play a mixed ancestry character in-game is being told "Pick which side of your lineage matters." I don't think I need to explain why that comes off as tone-deaf at best.
Pathfinder 2nd edition has it where the Planetouched was a versatile heritage. You picked your ancestry (human, dwarf, elf, etc.), but instead of picking an ancestral heritage, you picked a particular versatile heritage instead. So you could be a human aasimar or a dwarven tiefling. Whenever you picked up an ancestral feat, you got to choose between picking an ancestral feat or a versatile heritage feat. And of the latter at 1st level, you could pick up a lineage feat to reveal what kind of celestial or fiend you were descended from. Geniekin lineages otoh were permutations of a particular element (Ex. Rimesoul for Water Geniekin or Stormsoul for Air Geniekin).For planetouched characters I've always run under the assumption that they use the planetouched stats, but can be of any "mortal" background. I've felt that the planar nature of their blood overrides being Human/Elf/Dwarf/Gnome/Orc/Goblin/whatever. The updated stats of many of the Planetouched now allow for the selection of size medium or small so certainly being part Halfing/Gnome/Goblin can be reflected in base planetouched stats. The affect of the mortal part of their background is mostly cosmetic.
Your small-sized Tiefling might be part Halfling, or maybe they're part Imp, or maybe they're both, the details are up to the player to fill out.
I've personally dislike there being separate lineages for certain types of Elven, Orcish or Halfling planetouched that they had back in 3e (Fey'ri, Tannaruk, Celadrin).
As for other non planetouched mixes, I think the main issue with the old approach was "Why is Elf+Human and Orc+Human so special, when others are not?"
Though they haven't really demonstrated from the playtest how to make a Elf+Gnome, Halfling+Dwarf (yes I know they've been called Stout Halflings in the past) or Human+Elf+Orc to be something "special" in game mechanics yet.
Can it be reflected in 1st level feats or "hybrid traits"? Maybe.
Though certainly "just pick one species" also works.
That's kinda missing the point of what I said though.Ah yes. All mixed race people have the same origin and background determined by their parentage. They cannot be scholars or nobles, only what their race makes them...
No. Feats should be for feats, species for species traits.
Huh? How is it overcomplicating? Isn't this simplifying? Isn't the fact that they are simplifying the entire issue?Its just bizarre that they are overcomplicating things, making it work less for a different group...for really marginal 'gain'.
All for what is probably one of the more boring implementations of <word for your character species here> that exists lol.