Genysys said:
Originally posted by Genysys
I guess the only thing I'd change would be drop the number of PC classes from 11 to 4: the cleric, the fighter, the rogue, and the wizard. Then maybe give them all bonus feats. After that, I'd prolly make all the Class Features into feats, and let the characters choose what path they wanted to follow. Certain class features would have prerequisites of course.
Agreed. Druid, Paladin, and Monk should be prestige classes. They perfectly fit the description of a prestige class as outlined in the DMG, right down to alignment and roleplaying restrictions. Ranger should be eliminated--if you want a wilderness fighter, make a Fighter and take Track. Rage should be a feat, eliminating the need for the Barbarian class. Bard is already just a rogue/sorcerer. The Sorcerer class itself can be culled or made into a prestige class. Or, better, make the base magic class Sorcerer and Wizard (a scholar who quantifies and studies magic) the prestige class.
The rogue should get 8 skill points per level, the others 4. Craft, Perform, Profession, and other "hobby" skills should be open to all classes. Break out the Perform skill, just like the Knowledge skill. Tumbling should be removed, replaced by applications of the Mobility feat (based on Reflex save instead of Tumbling skill check). Cartwheeling and gymnastics for entertainment purposes should be covered by Perform: acrobatics (giving synergy bonus to Mobility checks).
Change the magic system. Make it a bit more... magical. More random. More mysterious. Sorcerers should be able to make up spell effects on the fly. Kind of like the Mage system, or even MERPS. Only Wizards should be able to guarantee exact results with a particular Spell formula.
I also agree with what's been said about the races, particularly with regards to the skill system.
Not that I think D&D is horribly broken--just answering the call for ideas.
-z