F5 said:
WWithout WotC (or some 3rd party successor who buys the lisence) driving the business needs of the brand, I see a "wikification" of D&D...over the course of several years, people will post their own versions of the OGL rules online, and gradually one or more will come to be seen as "official". Basically, whichever one(s) the online community likes best. In the absence of a company that needs to make a profit, D&D doesn't NEED to publish books in order to survive.
Judging from what I've learned about the gaming community, what we would see is a "splintering" of the game, with hundreds if not thousands of variants - and few people able to agree on common ground.
Like I said, D&D is the back bone of the gaming community. Take that back bone away, and what's left is a quivering, formless mess. In the end, that means that most gaming groups will compile their own d20 variant rule set... which is great for them, but it's only going to scare the newbies away.
I doubt it would come to that...there's too much value to the D&D brand in the form of computer games and whatnot for Hasbro to let it lie completely. It may not come in a brown hardcover with a gem-covered sword design on the front, and it may not have the brand or the logo, but people will still play, and they'll still call it "D&D".
Thankfully. D&D is too big to die, and unless something goes radically wrong, there will be publishers for it even if WotC goes under.
Ghendar said:
The same people we're gaming with now?
So nobody ever in your gaming groups dropped out because he got too busy with work or family, developed different interests, or moved to another city because of a new job?
Then consider yourself very, very lucky.
And without a strong gaming industry, there will be few people joining the hobby, and more people will be leaving because it is harder to maintain the enthusiasm without new releases.
Just because WotC went belly up doesn't mean that 95% of the gamer base would vanish.
Not in the first year, no... But over the course of years and decades, they will if D&D is gone.
Not to mention there is so much 3.0/3.5 material out there to keep ANYONE gaming for years.
That's great for the veteran gamers, but it won't do any good for the newbies. An active hobby needs an active publisher base, or else this fringe hobby will move even further out to the fringe. Forget publishers with monthly release schedules, or even quarterly - the profit margins will be so low that we'll be lucky to even see one release per year for most game lines.
And slowly the hobby will dwindle to a shadow of its former self.