Orius
Unrepentant DM Supremacist
I have the three core 2e rulebooks.
I have the 2e Tome of Magic.
I have all four Player's Option books (counting High Level Campaigns as one of the 4).
I have the entire Encyclopedia Magica, Wizard's Spell Compendium, and Priest's Spell Compendium.
I have nearly all the PHB splats, Arms & Equipment, Monster Mythology and a few other DMG splats.
I have all four MC Annuals, as well as the Mystara and three Planescape MC for supplimental monster sources.
That's not counting the issues of Dragon from 1995 to 2000.
With all that, what more could WotC really offer me for the AD&D rules that I don't already have? Maybe stuff like adventures/modules (which I never really bought much of in the first place). I have enough material that I probably wouldn't need to buy more. Possibly they might release some splats here or there that I'd be interested in, but really 1e, 2e, and 3e all seemed to have gotten to the point where there was little more to add to the game when they reached the end of their respective runs.
And honestly, I like the 3e ruleset better. I generally prefer the flavor from late 2e rather than the stuff that's been entering the game since the 3.5 revision, but it's not too hard to mix the rules of 3e and flavor of 2e.
I have the 2e Tome of Magic.
I have all four Player's Option books (counting High Level Campaigns as one of the 4).
I have the entire Encyclopedia Magica, Wizard's Spell Compendium, and Priest's Spell Compendium.
I have nearly all the PHB splats, Arms & Equipment, Monster Mythology and a few other DMG splats.
I have all four MC Annuals, as well as the Mystara and three Planescape MC for supplimental monster sources.
That's not counting the issues of Dragon from 1995 to 2000.
With all that, what more could WotC really offer me for the AD&D rules that I don't already have? Maybe stuff like adventures/modules (which I never really bought much of in the first place). I have enough material that I probably wouldn't need to buy more. Possibly they might release some splats here or there that I'd be interested in, but really 1e, 2e, and 3e all seemed to have gotten to the point where there was little more to add to the game when they reached the end of their respective runs.
And honestly, I like the 3e ruleset better. I generally prefer the flavor from late 2e rather than the stuff that's been entering the game since the 3.5 revision, but it's not too hard to mix the rules of 3e and flavor of 2e.