If X were OGL, I'd write Y


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Bacris said:
Exactly. A 3rd-party setting is going to get fairly minimal support. Supplements for it would get even less - and the volume of work required to create a new campaign setting for such minimal returns just isn't worth it to me, when there's so much else to work on already.

How well do licenced campaign settings sell, traditionally? If it carries the Official WotC Licenced Product logo, how does that affect sales?
 

Epidiah Ravachol said:
Could my X be a non-game intellectual property and my Y be the system I'd create for it? Because American Gothic needs a game, and I've got the system for it.

As the original poster I declare this use of X and Y 100% on-topic. :D

Also, a very cool idea.
 



Flynn said:
Have you ever considered coming up with a post-apocalyptic fantasy setting similar to Dark Sun in concept, but uniquely enough yours that you could develop and publish your own stuff for it, and still capture the flavor of what you liked about Dark Sun?

Just a thought,
Flynn

Yes. And the funny thing?

it wound up nothing at all like Dark Sun!

World was covered in ice, Divine Magic was the big thing, and it had all of the standard races. But yeah, it really had a Dark Sun vibe.
 

Wik, is that setting online anywhere? I can't think of what you're talking about from the settings I know of but there's a lot out there.
 

Also, there's the factor of "What people liked about Dark Sun" being a heterogeneous group. For example, I didn't like the post-apocalyptic, radioactive stuff. As I've made stuff vaguely inspired by it all I ended up keeping was the idea of a pantheon of Sorcerer-Kings (and when you get down to it, the Dark Sun sorcerer-kings aren't a pantheon, they're a dozen separate, murderous gods at each others throats).
 

You can have post-apocalyptic fantasy style, without any radiation, mutations or glowing children. Magic happens, and sometimes when it happens, things go awry. McWOD is a gaming product in that vein, as is Dark Sun, in my opinion. I'm also thinking of the Sea of Dust in Greyhawk, and what created it.

The concept reminds me of Jack Vance's Dying Earth series, in a way, or Philip Jose Farmer's 'The Wind Whales of Ishmael'. For more restrained or low-magic fantasy post-apocalyptic worlds, check out the writing of S.M.Stirling with 'Dies The Fire', 'The Protector's War', 'Meeting in Corvallis', and 'The Sunrise Lands'.

Food For Thought,
Flynn
 

If Midnight and Iron Heroes were OGL, I'd have written a low-magic conversion of Midnight and started a campaign in it already. As it is, I've tarried and am now waiting for 4e...
[And no, IH is NOT OGL, as far as I am concerned, too much stuff missing]
 

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