If you can find a group that plays a pre-3.0 version of D&D or Retroclone would you:

If you could find a group that plays an older version of D&D or Retroclone would you:


I would be delighted to get another chance to play (rather than DM) in the grand old style!

I personally find OSRIC and Labyrinth Lord -- the two most faithful simulacra -- most to my taste. The main purpose, from a player's perspective, of emulating out-of-print rules sets as closely as (legally) possible seems pretty clear to me. It makes a common frame of reference once again widely available. The "economy" edition of OSRIC, $10.90 plus shipping from Lulu, might be cheaper than getting just an actual 1st edition AD&D PHB from an online retailer -- and it's a complete game in one (hot off the presses, not used) volume! In organization and presentation, even (mostly) in what was left out, it is to my mind the "third edition" that ought to have been.

It's a wonderful legacy of Wizards' gift of the OGL and SRD, allowing fans to do what was perhaps not commercially feasible. There's no reason it should appeal especially to those who have moved on without a look back, but the love for the old game that's been poured into it is exactly what's needed to carry that torch forward to whoever in new generations may appreciate it. And if the classic works should ever be brought back into print, or even offered again as legitimate PDFs, then I reckon the market for them will be due in part to this initiative.

I think we probably have plenty already not only of D&D "clones" but maybe even of such variations on the theme as Epees & Sorcellerie and Spellcraft and Swordplay. There's no way to stop those thousand flowers from blooming, though, as they are all labors of love. I have yet to see an end to the churning out of "fantasy heartbreakers", or even to commercial regurgitations such as every X Edition.

I also think that we have already seen some breaking of new ground, works that apply "old school" design principles not to slavish recreation or "camp" but to fresh and earnest creation. Paul Elliot's Zenobia (free, amazingly) and Kenzer and Company's Aces and Eights (luxurious) come to mind.

Nothing could be further from the spirit of the pioneering age of RPGs than rigid conservatism; the sense of blazing trails on a frontier was part of the excitement. It's in the nature of adventurers to chafe at too much "theory". I think it a very healthy thing that hobbyists are once again taking the reins of the hobby; it was gamers sharing with fellow gamers who built the industry in the first place.

The fetish for "retro" graphic design is to my mind a real and pernicious manifestation of nostalgia. As early as Supplement III, Eldritch Wizardry, I was glad of improvement. There's nothing "dated" about the timeless work of master Erol Otus (Hackmaster Basic, I'm looking at you!), and by the same token a lot of stuff that's currently in vogue is likely to look pretty passé a decade hence. There are "old school" products out now graced with really splendid art, and the design of Knockspell magazine puts some mainstream newsweeklies to shame.

I think the best bit of RPG design theory so far is the Rients Threefold Model: Retro, Pretentious and Stupid. It may be a case of different strokes for the same folks at different times!
 
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Not much interest in anything pre-3E here.

Wouldn't refuse to play it (and in fact we did play a short 2E campaign for a while), but I vastly prefer the newer editions.

Bye
Thanee
 

Voted "not play." I´m one of those guys who though "wow, they read my mind" when it comes to most edition changes. I wouldn´t be aggressive about not playing, but i have so many modern games/campaigns waiting in the wings, i simply have no time for older games.

Older settings/worlds, however: bring them on.
 

I'd play if I was really desperate for an rpg fix, or if I thought I could convert at least one player to a different game. Otherwise, I have limited patience for older editions.
 

I have found a group that's doin' old skool. Been playing that for months now, and I didn't have any hesitation joining, or continuing to play.

Soon enough, I'll be running some old skool too - probably after that campaign ends, however and whenever that might be. . . so I can grab some players I know will definitely be into older games. Otherwise, it might be a matter of trying to convince roleplayers that yeah, this ol' stuff is good, really!1!! And I don't know if I can be bothered doing that.

Retroclones, I've never played or run, not because they look bad (they don't) but because the actual original games have been available, and are likely to still be so. So anyway, can't vouch for any of those, but I hear good things.
 

I wasn't playing anymore before 3e brought me back and I'd rather not play than join an older edition or retro-clone campaign. I guess I'd play a one-shot with friends if they insisted but not with a new group.

And that goes for 4e too. I've been slacking off again over the last couple of years but 4e failed to excite me. 3e is far from perfect but it's still closer to what i'm looking for in an rpg.
 
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I currently DM a Rules Cyclopedia game, for a group that also plays 4th Edition. I also CK'd a Castles & Crusades campaign which is currently on hiatus, but scheduled to re-start. The RC campaign is set in the ancient history of the C&C campaign. I'll play any version of D&D (or C&C), but I'll only DM any pre-WOTC D&D, or C&C.
 

I'd definitely play in an old-school D&D campaign, short or long-term. If I liked the people playing. In fact, my group's planning to play some LLB Traveller this summer (among other games) as our 4e campaign going on summer break.

Would I run an old-school D&D campaign? Probably not, with one caveat...

I think 'old-school gaming' is more a matter of your approach to the game, and less a matter of the rules used. Challenge the players, not their characters (no/less 'I roll to talk'), rely on 'rulings, not rules', avoid pre-scripting/campaign arcs, etc. Given that, I can happily run 3e (or even... gasp! 4e) in an old-school style, and I have. I can leave my AD&D books on the shelf.

As for what can be done to expand the number of people playing old-school games? I have two suggestions:

1) Join a group playing more contemporary games. Impress them as a creative and trustworthy gamer. Offer to run an old-school game.

2) Accept that there may not be as many gamers interested in old-school gaming as certain parts of the Internet have led you to believe.
 

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