D&D 5E If you could run or play in any D&D 5e campaign right now, which would it be?


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I'm currently playing in Dungeons of Drakkenheim and it's absolutely awesome. I'm also playing in WFRP Enemy Within, and that is equally great. Big thanks to fellow poster @TheSword for running both games.
As far as my wishlist goes; I'm planning to run Dark Tower or Caverns of Thracia after my current Vecna, Eve of Ruin game finishes, but I'd love to play in either if the opportunity arose. Overall though, I'd opt for playing (rather than running) the GDQ series once again; either in 5E or Shadowdark, because I'd be so happy that I wouldn't care about the system!
 

It will be some time until I am able to run another campaign, but when I can I am pretty interested in Shadow of the Dragon Queen. I know it's seen as railroad-y and has some issues regarding well established DL lore, but I think it tells an interesting story with an epic conclusion (and one you could dovetail into like DL 8/9/13/14 with a little work, if so desired).

I'm also pretty interested in running a 5E or ToV campaign set in Kobold Press's Labyrinth setting.
 

I’d love to run B4 - The Lost City, preferrably the GG version, either as 5e or with OSE. Somehow following it up with Pharaoh, if not the whole Desert of Desolation series.

I’ve also been writing up several campaign worlds journal style, (I’m up to 5, each in an 120 page journal) and I’d like to try them out - either with 5E or maybe Savage Worlds.
 



I'm in a Tyranny of Dragons game now, but I joined an existing group in a recently started campaign after relocating... I otherwise probably wouldn't have picked that, if I could have had my way. Of the existing 3e campaigns, I think maybe Ghosts of Saltmarsh would be up my alley right now. The Drakkenheim/Mordheim game looks good. Ideally, however, I'd play Enemy Within hacked to be a lower magic D&D game, using houserules like Deathbringer or something.
 

I think Dark Matter may be a bit too much of a departure from traditional fantasy for my needs right now, but it does look cool!
If the concept of a little bit of tech interests you, the steampunk/arcanoscientific bits of the Zeitgeist campaign setting might be fun.

As for me, I have spent the entire lifetime of 5e running three long-form campaigns: Age of Worms, War of the Burning Sky, and Zeitgeist: The Gears of Revolution. I'm finally starting to feel like making my setting but am looking for what my key conceit is going to be (possibly something with multiversal/planescape/spelljammer influence). So I'll be watching this thread to see what develops.
 

When most recently given choices for our next campaign between Curse of Strahd, pirates Skull and Shackles (Pathfinder conversion), or Tomb of Annihilation, my group unanimously went with pirates. Yo ho ho!
 

I picked up Ebonclad, which is a series of short adventures and a sourcebook for a thieves' guild. And I found a screaming deal (on eBay) for remaindered copies of the 5e Abomination Vaults adventure path ($21 and change, free shipping). I think I can mash up both of those and come out with something really neat.

[Edit: I was on my phone when I typed that earlier. Additional thoughts follow.]

I want to run the Ebonclad adventures as a lead in to the dungeon, which I'll place beneath the city streets of Kintalla (the city that comes packaged with Ebonclad). I'll have the PCs start as new-ish initiates into the thieves' guild and give them the opportunity to feel out the city, make some contacts, etc.

I plan to give the guild a sacred duty to ward the titular Abomination Vaults, sending off the PCs to investigate when the weirdness first starts off (assuming that's doable within the framework of the adventure path; I haven't got it in my hands yet, of course). The PCs (and the guild) will find themselves thrust into the unlikely role of heroes (I may have watched Thunderbolts recently).

Just a jumping off point, of course. All subject to change.
 
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