Wulf Ratbane
Adventurer
Allow me to second the suggestion on Statistics/Probability.
Having to self-teach those... while certainly possible... sucks.
Having to self-teach those... while certainly possible... sucks.
kallisti23 said:My advice is simple... LOAD UP on Philosophy courses. I'm serious, brother.
Philosophy will not teach you how to write or how to design games. It will teach you how to THINK, linearly and non-linearly, and will aquaint you with constructive methodologies of creation and critical evaluation. In other words, Philosophy will not teach you how to do anything at all, it will simply empower you to do better at the things you already do, including, yes, game design/adventure writing/campaign creation.
Psychoanalysis (as distinguished from Psychiatry or Psychology) is also full of insights that are a Philosophic Medicine to the creator in all of us... I myself utilize the Jungian Archetypes of the Subconscious in my own stories to good effect (the Archetypes are in all stories and images anyway, but if you're familiar with them academically, then you can utilize them diliberately, instead of, well, subconsciously). The Neurotic and Psychotic Complexes also make a good base-line for demons and devils in a role-playing game, and many Psychoanalists, including Freud, Jung, and Von Franz, drew parallels between Neurosis/Psychosis and demonic possession.
Anthropology... I probably don't need to explain this one, but, briefly, if you are acquainted with how human societies develop, operate, and change over time, then any orc, goblin, dwarf, or elf societies that you create will be all the better for it. I recommend finding a copy of Wilhelm Wundt's "The Elements of Folk Psychology" as a standard reference here.
Any course on Religion, Mythology, or Theology is likely to offer much inspiration to any aspiring writer or artist, including the game designer.
Oh, and one last thing, brother... take up a serious academic study of the Qabalah. I can't say why, but it's among the best pieces of advice I can offer to anyone, anywhere, who wants to learn how to think, create, and dream. No bullsh*t.
kallisti23 said:My advice is simple... LOAD UP on Philosophy courses. I'm serious, brother.
Philosophy will not teach you how to write or how to design games. It will teach you how to THINK, linearly and non-linearly, and will aquaint you with constructive methodologies of creation and critical evaluation. In other words, Philosophy will not teach you how to do anything at all, it will simply empower you to do better at the things you already do, including, yes, game design/adventure writing/campaign creation.
You're right. Economics is essential for a Modern or Future game setting. (For medieval stuff, whatever you make up will probably make more sense than the kind of stuff that actually went on...)Sparafucile said:A good list . . . I would also add Macroeconomics.
pawsplay said:The last thing you want to do is leave college with a B.A. and the realization that what you really majored in was "Trivia for Cocktail Party Conversation".
I disagree. It's something that is likely to pay dividends for a lifetime, as opposed to a practical/vocational degree in a field you may or may not end up working in. But do think about the whole day job thing.
Mishihari Lord said:I disagree with your disagreeing. Gaining a broad education is good, but having food money is way more important. Poverty's no fun.