I'll second much of Piratecat's list:
And a few additions:
- Savage Worlds I'm very impressed with the design goals listed in Shane's Making of Savage Worlds essay. And I'm intrigued by the idea of Plot Point Books; they sound legitimately useful.
- All Flesh Must Be Eaten Chewy, undead goodness -- with post-apocalyptic potential.
- Call of Cthulhu Although I've read quite a bit of Lovecraft, I'm actually not a tremendous fan of his writing -- but keeping players anxious and paranoid is good clean fun.
- Mutants & Masterminds Such a "clean" d20 implementation.
- Jack Vance's Dying Earth You can lift so many ideas from Dying Earth for a D&D campaign -- especially if you let Bluff do more than it "should".
- Redline Mad Max.
- Exalted The core book didn't grab me, but I keep hearing so much about it...
- Testament I thought this would make an excellent fantasy world if you never told the players what they were playing.
- Grim Tales Close to how I'd do D&D.
- Spycraft I'm not sure if I could play it straight though. (Yeah, baby!)
- Adventure! Bring on the albino apes!
And a few additions:
- Buffy Even if you don't enjoy the show, this is an excellent game.
- Pendragon Perhaps the best fit of game mechanics to genre.
- Warhammer The new edition is coming out, right?
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