If you could try a RPG that ISN'T D&D...

Piratecat said:
What does your list look like?

Like that, only even longer. :\

Eberron and Nyambe are technically D&D, but they are different enough from the D&D I've played in the past that I really want to try them.

Grimm and Little Fears are both RPGs that combine fairy tales and childhood terrors, as does the fabulous Puppetland (which I have been lucky enough to play once).

Lashings of Ginger Beer offers Enid Blyton-esque childhood adventures in 'Idealised England'. Wizard stuff, what?

As befits someone from the country that gave you The Road Warrior, I'd love to try Redline or Motocaust.

Conan, Chivalry & Sorcery, Warhammer FRP and Earthdawn all do things with the fantasy genre that I'd like to try out some more. I have played and run a little WFRP (mostly at cons).

Champions and Mutants & Masterminds are both fine games. I'd really love the chance to play the former in a proper campaign. I've played a bit of the latter (including a session run by Steve Kenson), and thoroughly enjoyed it.

Fading Suns is possibly my favourite SF setting of all time. I have no idea how the rules are in play (they look a little cumbersome, actually), but my god, I want to run this.

Call of Cthulhu is a damn hard game to run well, as a campaign. I've run and played a fair few one-shots, but I'd like to see more. We're trying a campaign of it at the moment, but it is yet to 'gel' properly.

I've played a couple of sessions of Pendragon, and would like to try some more of it: mythic Arthurian fun for all.

Deadlands has one of the best matches of system-to-setting that I have ever seen. I've run it several times: mainly at cons, but also a short campaign, but it's something I would really like to go back to, more often.

I've been fortunate enough to run Spaceship Zero nearly a dozen times now: 1950s space serial fun for the whole family (though I add a dose of 70s and 80s kitsch, to mine ...)

I've just realised I am not even halfway through the list, so I am going to speed up the account a little, here, and just list the other games I'd like to play (or play more often):

Noir - because tommy guns and gangsters never go out of style.

Underworld - because it's either going to be great, or awful, and I want to know which.

Underground - Ray Winninger's finest game.

7th Sea - because the 'feel' of it is perfect for this campaign idea I have involving Cardinal Richlieu

SLA industries - because it's the only Cyberpunk-esque game I've seen with rules that really work, and a sense of humour about itself.

Mechanical Dream - for much the same reasons as Underworld

d20 Modern, Savage Worlds and Grim Tales - because there's so many cool things I could do with them. Especially Grim Tales.

Blue Planet - because the god-awful game I played at Arcanacon 2004 cannot be allowed to be the last memory I have of this RPG :)

Rune - because it has the words "Viking Mayhem" in the title

Victoriana - 19th century fantasy with a Gothic twist? I'm there!

Castle Falkestein - romantic, dashing fantasy adventures. Tally ho!

Talislanta - because the book is really big and pretty. Also Children of the Sun and Agone, for much the same reason. Yes, really :)

Engel - because it sounds like a cool and different idea.

Dragon Warriors - because it's the first fantasy RPG I played regularly, and because there is something to be said for goblins armed with icicle swords, and boggarts who can dance on moonbeams. Very folkloric fantasy - like it a lot.

All Flesh Must Be Eaten - braiiiiiiiiiiiiiiins .....

Dungeoneer - a fabulous 'pick up' RPG. I think it would fall to pieces as a campaign, but much fun for one shots

Testament and Skull & Bones - two of the coolest sourcebooks for d20 games I have seen.

Hercules & Xena - don't knock it until you've played it: the system works, and it's light-hearted fun. Plus, the three adventures I wrote for it were very silly :)

On the plus side, we've got a weekend of gaming coming up, where I'll be trying Conan and Tri-Stat for the first time.
 

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If only I had time. When I get around to it:

Feng Shui
Exalted (I've played it, and would like to play more)
Midnight (Got the books, just haven't run a campaign yet)

Testament d20
d20 BESM (Revised)
Conan d20 from Mongoose Publishing
Blood and Guts/Blood and Fists d20 Modern
 

Capellan said:
Lashings of Ginger Beer offers Enid Blyton-esque childhood adventures in 'Idealised England'. Wizard stuff, what?

I'm scared, Sam!

Hercules & Xena - don't knock it until you've played it: the system works, and it's light-hearted fun. Plus, the three adventures I wrote for it were very silly :)

Huh. I'd be interested to see the combat rules, to see how much it feels like 'being there' ;)

-Hyp.
 

Oh, aniother one that I've heard about - I don't know much of the mechanics, but the setting shodl be a hoot - Space 1889
 

Good topic!
Feng Shui
Amber
Alternity (so much you could do with this, I tried to run my own homemade StarCraft game once, it worked ok)
Star Wars d6 (I wish I had time to still play this one, I like the d6 version better than the d20, it just feels more Star Wars)
Amber
Spycraft (played this at a con and I love it! Just wish my gaming budget could be expanded to include this)
Call of Cthuluhu (Best Horror game ever!)
Mechwarrior 3rd ed. (so much background work went into making this game, but I've never met anyone who played it.)
Werewolf (looking foreward to the new edition even though the original is close to my heart)
Marvel SAGA (some may complain about the quirky card mechanics, but I think it was great.)
Kobolds ate my Baby (heard good things about how much fun this one is.)
Deadlands original version with cards and poker chips
Babylon 5 d20 (I just want to see how this one turned out)
Shadow Run

So many games so little time...
 

7th Sea - actually, I just started running a 7th Sea game, but we're only one session into it.

Paranoia XP - Pretty much what everyone else has said about it. Paranoia has to be one of my favorite games...err...is my favorite game I mean (looks over shoulder and smiles at camera)

CoC - I've played it in PbP games, but would love to get the chance to play or GM it in person.

Delta Green - I have a DG game all ready to go, just waiting for a the time to drop it on my players.

Vampire:the Requiem - The new books look great.

Arcana Unearthed - I love the books, I just haven't had a chance to play it.

Buffy the Vampire Slayer - Been playing a PbP game for about a year. Great game. I'd love to play it tabletop.

Angel - I've yet to pick this book up yet, but I intend to. I was very impressed at what Eden did with Buffy.

Deadlands - I need to pick up the original version and give it a try.
 

Urbanmech said:
Mechwarrior 3rd ed. (so much background work went into making this game, but I've never met anyone who played it.)

I've played MW3 and, as I mentioned in my post earlier, it has the greatest character creation system ever! Well, it's a lot of fun at any rate, involving life paths and random events, which generally have to be approached with some leniency so that players can get characters of the type they want. On the other hand, sometimes it's fun to just see where you end up! :)

The mechanics for it are kind of clunky though. For Mech combat, you're pretty much best off using the Battletech system, and your PCs stats can pretty easily be turned into pilot values for that. Otherwise, it has a sort of Shadowrun-esque feel (if you've ever read the story at the beginning of the MW3 manual, you'll know what I mean), except with a clunkier and somewhat peculiar combat resolution/skill resolution mechanic. It's hard to explain and I don't remember it too well, having not played it in years and even then having stuck mostly with the BT elements. It's pretty complex otherwise. Even so, we definitely had some fun with it and it was eminently more successful than MW2, IMO.
 

I'm wanting to try my hand at:

Star Frontiers

Gamma World

Castle Falkenstien

Marvel Superheroes

Paranoia

Conan d20

Slaine

more Call of Cthulhu

GURPS just to try it out finally.
 
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Paranoia: Heard so much about it, sounds like an absolute HOOT!

Redline: Mmmmm. dieselpunk post-apocalyptic road warrior goodness. I'll grab me my Kingswood and see you at the Thunderdome!

Call of Cthulu: Tentacles and insanity, with no H in sight? I'm in.

Deadlands: The REAL one. Caaaardplayin', gunslingin' action in t' Weird West.

Werewolf: The Forsaken: BRING...IT...ON!!!!

Blue Planet: Sounds interesting, but unlike Capellan, I didn't play it at Arcanacon 2K4.

Mongoose's OGL Wild West: Well, a friend of mine's so going to pick this up when it arrives at our FLGS, so that's taken care of. (mental note: must show him Man With No Name trilogy)

Adventure!: The real one. Need to play it again, its just great. Crimson Skies would make for a kickin' setting to play in with it.
 


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