Capellan
Explorer
Piratecat said:What does your list look like?
Like that, only even longer. :\
Eberron and Nyambe are technically D&D, but they are different enough from the D&D I've played in the past that I really want to try them.
Grimm and Little Fears are both RPGs that combine fairy tales and childhood terrors, as does the fabulous Puppetland (which I have been lucky enough to play once).
Lashings of Ginger Beer offers Enid Blyton-esque childhood adventures in 'Idealised England'. Wizard stuff, what?
As befits someone from the country that gave you The Road Warrior, I'd love to try Redline or Motocaust.
Conan, Chivalry & Sorcery, Warhammer FRP and Earthdawn all do things with the fantasy genre that I'd like to try out some more. I have played and run a little WFRP (mostly at cons).
Champions and Mutants & Masterminds are both fine games. I'd really love the chance to play the former in a proper campaign. I've played a bit of the latter (including a session run by Steve Kenson), and thoroughly enjoyed it.
Fading Suns is possibly my favourite SF setting of all time. I have no idea how the rules are in play (they look a little cumbersome, actually), but my god, I want to run this.
Call of Cthulhu is a damn hard game to run well, as a campaign. I've run and played a fair few one-shots, but I'd like to see more. We're trying a campaign of it at the moment, but it is yet to 'gel' properly.
I've played a couple of sessions of Pendragon, and would like to try some more of it: mythic Arthurian fun for all.
Deadlands has one of the best matches of system-to-setting that I have ever seen. I've run it several times: mainly at cons, but also a short campaign, but it's something I would really like to go back to, more often.
I've been fortunate enough to run Spaceship Zero nearly a dozen times now: 1950s space serial fun for the whole family (though I add a dose of 70s and 80s kitsch, to mine ...)
I've just realised I am not even halfway through the list, so I am going to speed up the account a little, here, and just list the other games I'd like to play (or play more often):
Noir - because tommy guns and gangsters never go out of style.
Underworld - because it's either going to be great, or awful, and I want to know which.
Underground - Ray Winninger's finest game.
7th Sea - because the 'feel' of it is perfect for this campaign idea I have involving Cardinal Richlieu
SLA industries - because it's the only Cyberpunk-esque game I've seen with rules that really work, and a sense of humour about itself.
Mechanical Dream - for much the same reasons as Underworld
d20 Modern, Savage Worlds and Grim Tales - because there's so many cool things I could do with them. Especially Grim Tales.
Blue Planet - because the god-awful game I played at Arcanacon 2004 cannot be allowed to be the last memory I have of this RPG

Rune - because it has the words "Viking Mayhem" in the title
Victoriana - 19th century fantasy with a Gothic twist? I'm there!
Castle Falkestein - romantic, dashing fantasy adventures. Tally ho!
Talislanta - because the book is really big and pretty. Also Children of the Sun and Agone, for much the same reason. Yes, really

Engel - because it sounds like a cool and different idea.
Dragon Warriors - because it's the first fantasy RPG I played regularly, and because there is something to be said for goblins armed with icicle swords, and boggarts who can dance on moonbeams. Very folkloric fantasy - like it a lot.
All Flesh Must Be Eaten - braiiiiiiiiiiiiiiins .....
Dungeoneer - a fabulous 'pick up' RPG. I think it would fall to pieces as a campaign, but much fun for one shots
Testament and Skull & Bones - two of the coolest sourcebooks for d20 games I have seen.
Hercules & Xena - don't knock it until you've played it: the system works, and it's light-hearted fun. Plus, the three adventures I wrote for it were very silly

On the plus side, we've got a weekend of gaming coming up, where I'll be trying Conan and Tri-Stat for the first time.