Reynard
aka Ian Eller
Everyone will have their own take on this, but as someone who has spent a lot of time actually implementing software to run and automate RPGs in various ways, my ultimate conclusion is that engaging with the systems and understanding them adds immensely to the game; outsourcing it to eg. a VTT removes the understanding and has a tendency to detach players from the game because they don't understand the gears in motion.
Although I also say this as someone who doesn't get drawn into CRPGs anymore for the same reasons. So many dials, but no real sense of them doing anything tangible; just a grind.
Because computer games aren't VTTs or tabletop RPGs. There's an appreciable gulf that still exists between the two. A gulf composed of meat.
You could definitely have a much more complex TTRPG now if you wanted to now, that ran fast, so long as you mechanically interacted with it via an app/VTT. But that's a whole other discussion.
I mean, it is the discussion we are having right now. I am not sure I buy that complex critical tables being run by the VTT are going to "detach players from the game." I think it is more likely that players who like those elements will get to have them because everyone else at the table doesn't have to suffer through 18 rolls just to resolve one hit.