Name an TTRPG You Really Like But Have Never Played/GMed


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The most recent one for me is Fabula Ultima. I bought it knowing it would probably not get played more than a 1-shot, but I’d heard good things from it, and I wanted to see how they translated the feel of something like Final Fantasy to the tabletop. Also, so many fantasy games right now are 5e powered, and though I play 5e and enjoy it, I just wanted to read something that wasn’t 5e related.

I might cobble a short game with some friends who can appreciate the jrpg theme, but I may borrow some of the concepts for other games (interparty connections, evolving villains, rules for combat teamwork).
 

Also Numenera and the Cypher system.

I can get my groups to play Fate on occassion, but nothing else seems to pull them away from DnD and their fatnasy game for any length of time.

Which is fine...
 


The most recent one for me is Fabula Ultima. I bought it knowing it would probably not get played more than a 1-shot, but I’d heard good things from it, and I wanted to see how they translated the feel of something like Final Fantasy to the tabletop. Also, so many fantasy games right now are 5e powered, and though I play 5e and enjoy it, I just wanted to read something that wasn’t 5e related.

I might cobble a short game with some friends who can appreciate the jrpg theme, but I may borrow some of the concepts for other games (interparty connections, evolving villains, rules for combat teamwork).
I recommend the quickstart and tutorial called Press Start for Fabula Ultima, which is free. It teaches the game as you go along. My partner had never run any TTRPG before, but they could look through Press Start and run the game with little problems.
 

I also have a problem with Super Hero rpgs. I'm still searching for that one "perfect" engine that captures all the elements I want, BUT not only does it probably not exist, it's the one genre I prefer to play in as a character and not run (and I'm a quasi-forever GM), and few of the players in my groups care that much about supers. In the 90's I was all-in on Champions, but it's too crunchy for me these days.

I think the last Super-RPGs sitting on my shelf unplayed are SWADE Supers (does a decent job with low to mid- powered supers if you like the Savage Worlds engine), and Icons (I like that it's very simple but still flexible). I have a barely-played copy of Sentinel Comics that almost achieves what I'm looking for, but I really wish it had more flexibility for character creation, and with it's creators out of business its highly improbable we'll see more support for it.
 


AD&D 2e. It was the edition that was dominant when I took a lengthy leave from TTRPGs while raising a young family. I only recently played it for the 1st time and very much enjoyed it. Along with 13th Age and Old School Essentials, it's now among my favorite D&D editions or variants. It seems to have a dizzying number of companions and suplements available for it, with lots targeted at DMs. From what I've observed and experienced during gameplay, I definitely could see myself DMing it and enjoying doing that.

While it's true I've played AD&D2e, the play was about a handful of sessions. So I consider it a hardly-played. :)
 
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