Name an TTRPG You Really Like But Have Never Played/GMed

Zweihander looks interesting to me, though similar to Warhammer so I do wonder how the experience might differ
Outgunned is one I want to try too

and has anyone played the Adventure Time RPG yet?
 

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It's ridiculously crunchy. For example, in Phoenix Command, as I recall, there were rules to calculate trajectories of individual bullets fired. I recall Living Steel being less unhinged, but still pretty complex (I think a VTT could probably handle Living Steel, but not Phoenix Command).
Right, but have we reached a technological point where we can actually have and appreciate that in a TTRPG and not have it drag the game down?
 


No. 1 - Mage (as a player).
No. 2 - Iron Heroes (Monte Cook one-off, kind of a 3e reinvention with 12 non-magical PC classes). Runner-up: his Diamond Throne setting.
No. 3 - Traveller
 




Why not? Computer games do this stuff all the time.
Everyone will have their own take on this, but as someone who has spent a lot of time actually implementing software to run and automate RPGs in various ways, my ultimate conclusion is that engaging with the systems and understanding them adds immensely to the game; outsourcing it to eg. a VTT removes the understanding and has a tendency to detach players from the game because they don't understand the gears in motion.

Although I also say this as someone who doesn't get drawn into CRPGs anymore for the same reasons. So many dials, but no real sense of them doing anything tangible; just a grind.
 


Because computer games aren't VTTs or tabletop RPGs. There's an appreciable gulf that still exists between the two. A gulf composed of meat.
You could definitely have a much more complex TTRPG now if you wanted to now, that ran fast, so long as you mechanically interacted with it via an app/VTT. But that's a whole other discussion.
 

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