I voted weapon damage difference, because I'm a big fan of class-based damage.
In truth, though, my answer is "all". e.g. I like both the idea of a game that is more "everything is a skill" or one that is more "everything is a feat".
Although, I think some of the basic concepts underlying AoOs are important to keep, whether expressed through that specific mechanic or by other means.
In truth, though, my answer is "all". e.g. I like both the idea of a game that is more "everything is a skill" or one that is more "everything is a feat".
Although, I think some of the basic concepts underlying AoOs are important to keep, whether expressed through that specific mechanic or by other means.