I chose other:
[edit: 0. the ease of multiclassing]
1. Reliance on magic items
2. Alchemical items in the core
3. Spiked chains, etc. in the core
4. Riding dogs in the core
5. Prestige classes
6. Experience point loss for casting certain spells (find another penalty)
7. Hit Die/Level of the target capping spell effects: have staged effects based on how much the saving throw failed.
8. Vancian Magic
9. Clerics having access to nearly the entire spell list
10. cultual apsects being built into non-human races.
11. any spell involving Law/Chaos
12. NPC Classes
[edit: 0. the ease of multiclassing]
1. Reliance on magic items
2. Alchemical items in the core
3. Spiked chains, etc. in the core
4. Riding dogs in the core
5. Prestige classes
6. Experience point loss for casting certain spells (find another penalty)
7. Hit Die/Level of the target capping spell effects: have staged effects based on how much the saving throw failed.
8. Vancian Magic
9. Clerics having access to nearly the entire spell list
10. cultual apsects being built into non-human races.
11. any spell involving Law/Chaos
12. NPC Classes
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