Arkhandus
First Post
The inference that rules and players' fiat are GAWD of the gaming table and the DM is slave to them, and should be punished if he does not accept the players' interpretation of any unclear or slightly contradictory rules. :\
I can't believe my first campaign basically came crashing down because two players wanted to be wanton idiot-jerks in the game, and then started arguing with me when I said their paladins lost their powers.....after murdering several innocent townsfolk that were angry with them for desecrating a druidic site in the town (the druids and rangers had formed the town to begin with and had long been its protectors). And the players' basis for arguing? Rule 0 in the 3.0 DMG had some clause or other that they interpreted as meaning 'the players can do whatever they want and you can only adjudicate matters to be in their favor'.
After, y'know, I got tired of their stupid arguments and brought up Rule 0. And I had already made a few concessions to these two before the game so they could play the characters they wanted and be happy with it.
I can't believe my first campaign basically came crashing down because two players wanted to be wanton idiot-jerks in the game, and then started arguing with me when I said their paladins lost their powers.....after murdering several innocent townsfolk that were angry with them for desecrating a druidic site in the town (the druids and rangers had formed the town to begin with and had long been its protectors). And the players' basis for arguing? Rule 0 in the 3.0 DMG had some clause or other that they interpreted as meaning 'the players can do whatever they want and you can only adjudicate matters to be in their favor'.
After, y'know, I got tired of their stupid arguments and brought up Rule 0. And I had already made a few concessions to these two before the game so they could play the characters they wanted and be happy with it.