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If you had to cut one element from the D&D game...

If you had to cut one element from the D&D game...


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Li Shenron

Legend
- magic items market

- correspondence between elements and energy damage types

- "forbidden stuff" (e.g. banned schools of magic for specialists, opposite elements) unless they have a religious significance
 


Charwoman Gene

Adventurer
Prestige Classes -- Eric Noah hit it perfectly. Too much planning.

Other Choice:
Static Class Abilities - Replace with Talent Trees and bonus feats.
Flat Feat scale - replace with levelled feats.

As for LA? It needs revamping, but uktimately, restricting monster abilities to what is good for the player is the alternative, and I don't think that works.
 



Holy Bovine

First Post
Clerical Turning aka sending the undead on a coffee break. I hate it but fortunately there are so many feats and powers that now use turning attempts to power them I find clerics rarely turning undead any more.
 

senodam

First Post
If I absolutely had to cut something it would be either Attacks of Opportunity, or Prestige Classes...although neither in their entirety.

AoO just need to be set out more clearly, and trimmed back a bit so as to not to dominate combat so much.

Prestige Classes would be fine, if the various designers had listened to Monte, Jonathan and Skip in the introduction of such things- they should be PRESTIGIOUS, and have a special significance. But nooo...instead we see every Tom, Dick and Harry putting out umpteen thousand of the things, hell, even entire PDF companies who's sole reason for being is to pump out stupid PrC after another...

Phew...sorry 'bout that, I'm better now.
Honest.
 

KB9JMQ

First Post
PRCs - Never Use Them
Turning - Why can't it be a standard roll?
Alignment - Mostly ignored anyway.
Weapon Sizing.
 

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