ForceUser
Explorer
Disclaimer: I'm not sure where I'm going with this. Just trying to make a human connection, I guess.
I recently shelved a great D&D campaign that ran for almost a year. I call it great because overall I had a great time, as did most of my players. I had to sit down and stack the pros of continuing verses the cons, and it was a difficult decision--on the one hand, most of the players were fully immersed in their characters and the setting, enjoyed overcoming the challenges set before them, and had enjoyed spending time with one another. On the other hand, one of the players was consistently disruptive, several struggled with my GMing style, and going forward the group would have been composed of not one but two (!) recently-split couples, who comprised over half of the players at the table. Breakups are hard, and gaming with a recent ex--however amicably the relationship ended--seems even harder. It's sad, however, to end a game with such history, and that once had such camraderie. The ending of the game, of course, is simply a reflection of the distance former partners need to move on, but I am nonetheless as sad about the ending of the campaign as about the ending of other aspects of former relationships.
It's interesting how one's hobby can sometimes be so wrapped up in one's emotional life. I sometimes wonder if it would be better to game with casual acquaintances rather than good friends.
I suppose I should ask a question to move the thread along, so here it is: can anyone relate?
I recently shelved a great D&D campaign that ran for almost a year. I call it great because overall I had a great time, as did most of my players. I had to sit down and stack the pros of continuing verses the cons, and it was a difficult decision--on the one hand, most of the players were fully immersed in their characters and the setting, enjoyed overcoming the challenges set before them, and had enjoyed spending time with one another. On the other hand, one of the players was consistently disruptive, several struggled with my GMing style, and going forward the group would have been composed of not one but two (!) recently-split couples, who comprised over half of the players at the table. Breakups are hard, and gaming with a recent ex--however amicably the relationship ended--seems even harder. It's sad, however, to end a game with such history, and that once had such camraderie. The ending of the game, of course, is simply a reflection of the distance former partners need to move on, but I am nonetheless as sad about the ending of the campaign as about the ending of other aspects of former relationships.
It's interesting how one's hobby can sometimes be so wrapped up in one's emotional life. I sometimes wonder if it would be better to game with casual acquaintances rather than good friends.
I suppose I should ask a question to move the thread along, so here it is: can anyone relate?