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D&D 5E If you're buying Strixhaven, will it to be to run a campaign there, or as a crunch sourcebook?

Do you want to play a Strixhaven campaign, or just use the crunch in other campaigns?

  • Strixhaven campaign play! Now, where's that Sorting Hat?

    Votes: 10 14.5%
  • It's a book full of magic-themed crunch for other campaigns

    Votes: 35 50.7%
  • Confundus! I don't know at this point

    Votes: 24 34.8%

And I know the trope has fallen out of fashion, for the most part, but I'm always amazed there's no mechanical support for the "hero from modern Earth" character in D&D. You could in theory make them a regular human, but they have outside knowledge (memorably leveraged in A Connecticut Yankee in King Arthur's Court) but also deficits (a recurring joke on Hello from the Magic Tavern) that don't show up that way.
Yen Press is localizing the Konosuba RPG which is scheduled to release October this year, I wonder if interest in the trope will pick up and if other RPG designers take notice, or if it ends up just being a footnote.
 

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I tend not to say this, because I don't want to sound entitled, but I can't see myself doing either. I think my players are a bit too old for a Strixhaven campaign to appeal to them, and the crunch doesn't look very useful for other settings. The thing that struck me about the Strixhaven subclasses was just how irrelevant they where stripped of the setting.
The stereotype that elders cannot learn new things, is inaccurate. Many studies show that opinions and tastes can shift regardless of age.

If you and your players are elders and you dislike some genre, it is because it isnt your cup of tea, sotospeak. There will be plenty of other new things in the future that you do like.

No problem.
 

Way too early to tell. December is a long way off, and I don't run too many games.

I will say though, the thought of using some Cosmic Horror material from Ravenloft in Strixhaven sounds kinda fun, and the idea does tickle my brain.
Even when they're not playing alienists, or the edition-specific equivalent, I love having dangerous lore be a big part of wizard play.
 



Not sure at this point but I could see myself using the Strixhaven stuff to run the Candlekeep adventures.
I have always had a fondness for combat librarians.
I was thinking the same thing: the adventure hooking CA dlekeep make a lot of sense for a magical school.
 


None of what you list precludes it being developed for both settings simulaneously. If you look at MTG wikis, you'll see there's actually quite a bit of stuff to do in the larger plane, much of it comparable to what's going on in garden variety D&D, including ruins left by a precursor race and a violent, long-lasting war.

And honestly, if you want to talk settings where non-casters are clearly second class characters, look at the Forgotten Realms. Even someone like me, who's only casually acquainted with the Forgotten Realms, can rattle off multiple casters, while thinking of more than one or non-casters requires real effort. (Other than Driz'zt, whose magical snowflakeness supercedes such primitive boundaries.)

That the card game only focuses on one slice of the setting is like saying Azeroth doesn't have a bunch of stuff because Hearthstone doesn't focus on the same stuff World of Warcraft does.

That's why I am "wait and see".

MTG the game is truly more tilted than settings like FR. In FR, fighters, rogues, and barbarians still do amazing things and have names of note.

If ithe Strixhaven book is just about the school and has little crunch about the world, then it is useless to me and is an old sschool cash grab to sell magic to caster players.
 

If ithe Strixhaven book is just about the school and has little crunch about the world, then it is useless to me and is an old sschool cash grab to sell magic to caster players.
It would be a real missed opportunity if they do that. The rest of the Strixhaven world is lightly sketched, but there's enough there for me, as a DM, to already have several ideas of what I'd want to do for adventures outside of school grounds.
 


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