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D&D 5E If you're buying Strixhaven, will it to be to run a campaign there, or as a crunch sourcebook?

Do you want to play a Strixhaven campaign, or just use the crunch in other campaigns?

  • Strixhaven campaign play! Now, where's that Sorting Hat?

    Votes: 10 14.5%
  • It's a book full of magic-themed crunch for other campaigns

    Votes: 35 50.7%
  • Confundus! I don't know at this point

    Votes: 24 34.8%

Yeah, in previous editions, we got smaller, more frequent, more tightly focused content. I agree that under the 5E paradigm, it's preferable to no leave no gnome behind.

Given how fast this was turned around, I suspect it was designed for both simultaneously.
I don't know that we can assume that. I expect the two departments coordinated heavily on this one
Strixhaven might have been designed with D&D in mind but it was designed for MTG primarily.

There's 5 colleges. One for each "enemy color pair"
It's all full casters in protagonist and antagonist roles. The main enemies are wizard and warlock terrorists.
Noncasters are historic figures, have no modern role, and have little representation.
The dragons are background characters
The dungeons has little spotlight

I'm not saying it can't be used in a campaign or you can't run a Strixhaven campaign. But it's a major departure from standard D&D or even more exotic versions of it. I have to see more before the usefulness is shown to be worth the price.
 

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Strixhaven might have been designed with D&D in mind but it was designed for MTG primarily.

There's 5 colleges. One for each "enemy color pair"
It's all full casters in protagonist and antagonist roles. The main enemies are wizard and warlock terrorists.
Noncasters are historic figures, have no modern role, and have little representation.
The dragons are background characters
The dungeons has little spotlight
None of what you list precludes it being developed for both settings simulaneously. If you look at MTG wikis, you'll see there's actually quite a bit of stuff to do in the larger plane, much of it comparable to what's going on in garden variety D&D, including ruins left by a precursor race and a violent, long-lasting war.

And honestly, if you want to talk settings where non-casters are clearly second class characters, look at the Forgotten Realms. Even someone like me, who's only casually acquainted with the Forgotten Realms, can rattle off multiple casters, while thinking of more than one or non-casters requires real effort. (Other than Driz'zt, whose magical snowflakeness supercedes such primitive boundaries.)

That the card game only focuses on one slice of the setting is like saying Azeroth doesn't have a bunch of stuff because Hearthstone doesn't focus on the same stuff World of Warcraft does.
 



I tend not to say this, because I don't want to sound entitled, but I can't see myself doing either. I think my players are a bit too old for a Strixhaven campaign to appeal to them, and the crunch doesn't look very useful for other settings. The thing that struck me about the Strixhaven subclasses was just how irrelevant they where stripped of the setting.
 

I tend not to say this, because I don't want to sound entitled, but I can't see myself doing either. I think my players are a bit too old for a Strixhaven campaign to appeal to them, and the crunch doesn't look very useful for other settings. The thing that struck me about the Strixhaven subclasses was just how irrelevant they where stripped of the setting.
My son is a math/science prodigy who wanted to play a wizard but who found the damage per round too low. (Math guy, go figure. Instead, he went with a swashbuckler rogue murder machine.) I figure he'll want to play a Quandrix character some time, Strixhaven or no Strixhaven.
 



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