Andramelech
First Post
When I look at the essentials discussions on these boards it's all about rule adjustments and topics I don't understand yet. These are more broad type questions:
Can you play 4E without the core books if you buy the essentials line? I don't mean get by, but I mean will you have all the rules you need? If you wanted to host an official RPGA game at a convention, with a bunch of picky anal nerds, would you be kosher?
If these are just extra class options, why isn't this martial power 3 or something, or players handbook 4? Why did they make some new line of books and call them "essential". It seems as though the essentials would be the core books only. The core books are usually the essential ones to have, and everything else is extra.
Is the "essentials" name inaccurate? If you were going to give these an honest name what would it be? 4.5, extras, PH4, (martial, primal, divine, arcane) version x, replacement classes, or something else?
I realize that wotc doesn't want to have anything that says 4.5 on it. People have said that essentials is 4.5 in disguise. Are these just replacement classes? If you use the essentials line, do you not use the old wizard, fighter etc?
So say you own the whole line of books. You have a player that wants to be a wizard. Do you even show him the wizard in the PH? Would you only use the old PHs for classes not covered by the essentials line? Would they be weaker or out of date somehow?
Could you imagine this wizard maybe wanting to be a generic PH wizard even though he has the essentials option? Is the new wizard a choice or a replacement?
With past incarnations of the game there's always a point at which the new material coming out seems unnecessary to me. I like shiny new things, but what I like more is having a complete system. It seems that 4e has come to that point with me with this essential line. It's as if the essentials name should really be "non-essentials", with everything up to that point being actually essential.
Can you play 4E without the core books if you buy the essentials line? I don't mean get by, but I mean will you have all the rules you need? If you wanted to host an official RPGA game at a convention, with a bunch of picky anal nerds, would you be kosher?
If these are just extra class options, why isn't this martial power 3 or something, or players handbook 4? Why did they make some new line of books and call them "essential". It seems as though the essentials would be the core books only. The core books are usually the essential ones to have, and everything else is extra.
Is the "essentials" name inaccurate? If you were going to give these an honest name what would it be? 4.5, extras, PH4, (martial, primal, divine, arcane) version x, replacement classes, or something else?
I realize that wotc doesn't want to have anything that says 4.5 on it. People have said that essentials is 4.5 in disguise. Are these just replacement classes? If you use the essentials line, do you not use the old wizard, fighter etc?
So say you own the whole line of books. You have a player that wants to be a wizard. Do you even show him the wizard in the PH? Would you only use the old PHs for classes not covered by the essentials line? Would they be weaker or out of date somehow?
Could you imagine this wizard maybe wanting to be a generic PH wizard even though he has the essentials option? Is the new wizard a choice or a replacement?
With past incarnations of the game there's always a point at which the new material coming out seems unnecessary to me. I like shiny new things, but what I like more is having a complete system. It seems that 4e has come to that point with me with this essential line. It's as if the essentials name should really be "non-essentials", with everything up to that point being actually essential.