• NOW LIVE! Into the Woods--new character species, eerie monsters, and haunting villains to populate the woodlands of your D&D games.

IG's SoW: Rescue at Rivenroar

Peregrine jumps to stand next to Brega. He realises that to stand too close to one of those huge humans would not only look stupid but would be counter-productive.

Elias will help to put out the fire. However, if his companions sho signs of leaving, he'll follow. "If this is a general attack, we are probably better to remain hidden than to go out. We may be outnubmered"

[sblock=occ]
Sorry about not being around. Since the posting rate was slow, I've been checking thins thread very seldomly. I'll check it more often now that the pace has picked up. Cheers,

SG
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[sblock=occ]
Sorry about not being around. Since the posting rate was slow, I've been checking thins thread very seldomly. I'll check it more often now that the pace has picked up. Cheers,

SG
[/sblock]

[sblock=ooc]Excellent. That's what I was hoping for.[/sblock]

As the last of the flames are doused, several watchmen approach the scene. They're clearly exhausted, and more than a little injured. "Who here has the tale of the fall of the Antler and Thistle?" one of them asks. "Do not tarry, for there have been many unfortunate events today, and we must begin to sort through the pieces!"
 

With the fire safely under control the elven cleric pulls out his holy symbol and whispers a short prayer of thanks to Correllon as he rests his sore muscles.

[sblock=OOC]
Use a healing surge
[/sblock]

We were there good sir." Illian replies, gesturing to himself, the other adventurers and the gamblers. "Unfortunately we weren't able to save all the patrons, but we stopped the goblins." the elf continues.

Stopping and looking at the guards, Illian will show his holy symbol and whisper words of healing.

[sblock=OOC]
Use Healing Word...not sure how encounter powers work outside combat, but...if not he'll use a Heal Check Heal Check (1d20+9=27)
[/sblock]

After that the elf continues speaking, "What has happened to you? Is there anything I can do to help?" Illian asks.
 

"Goblins came in the front door," Aliyas says grimly, waving a hand at the body she'd brought out. "They cut down whoever they saw, and threw torches to set the place aflame. We managed to fight them off, but not before the fire was out of control."

She nods slightly and flicks her gaze from one watchman to the next.

"I had expected there would be more trouble outside, to explain how so many armed goblins and hobgoblins got so far into a human city unchallenged. Where is help needed most now?"
 
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"Our thanks to you," a watchman says. You can't tell if he's the one in charge or not, but he's obviously taken the role as spokesman. "This isn't the first attack on our fair city by these goblinkind, as you may well know." He pauses for a second, distracted by some noise off in the distance that he quickly disregards.

"Brindol has suffered many such attack recently, and I fear that unless we stop them now, they may continue to our demise. We know not why, but only that they've taken several hostages and some valuable artifacts from..." is attention is again stolen by the shouting in the distance.

"...from our Hall of Great Valor. Valuable only in sentiment, mind you, but valuable nonetheless."

[sblock=Using powers while you rest]
PH 263 said:
If you use an encounter power (such as a healing power) during a short rest, you need another short rest to renew it so that you can use it again.

A short rest is defined as 5 minutes with no strenuous activity. If you hadn't already used the power, then you'll be able to use it as soon as you see the guards, otherwise you'll have to wait about 5 minutes after the fire is put out (assuming you were helping--I think everyone was) before you'd be considered rested.

That's the technical bits, anyway. For our purposes right now, you've used the power, and since the watchman is long winded, his speech will likely go on for more than enough time for you to be considered rested again when it's all done. Which is good, but we'll get to that momentarily. :devil:[/sblock]
 

"Where are these hostages? These goblins cannot be tolerated, my own people have suffered greatly at their hands as well. I will do whatever I can to help out." Illian replies, as he tries to hear or see what is distracting the guard.

[sblock=OOC]
Thanks...:cool:
[/sblock]
 

Aliyas frowns at the guard's words. Goblin raids were one thing. Theft of worthless trinkets though?

"What sort of relics are they?" she wants to know. "It's not like goblins to care about sentiments, unless they plan to ransom their return. Are you -sure- they have no value save to your town?"
 

"Many years ago a war was waged upon Elsir Vale, and more than a small part of it was fought right here in Brindol. The pieces are relics from that war, a reminder of where we've been. I'd take you to the Keeper of the Hall, but Sertanian was kidnapped along with the artifacts, he and six others. I don't know why they snatched who they did, but one is just a small boy. He and his fath.... Oh for the love of Pelor, what is it!?"

As you've been talking to the guardsman, you've been hearing the shouts in the distance. But now those shouts are a lot closer, and a throng of townsfolk comes running around the street corner to the north. The guardsman goes off to investigate, but it isn't long before the situation makes itself obvious.

The townsfolk are fleeing a curious sight: a full-grown ogre pulling a wagon by a yoke around its waist. The ogre holds a cask in one hand, and a massive club in the other Riding atop the wagon are two hobgoblins with bows.

RaR_10.jpg
This map covers a large area, thus making the grid a bit small. If it's too unmanageable we'll figure something out, but hopefully this will work. There is actually more area to the south of the map, but I won't bother incorporating until it becomes necessary.

Oh, and that'll be initiative. ;)
 



Into the Woods

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