A warm fire crackles in the hearth as the dawn creeps in. Events of the previous night are fresh in the patrons' minds, and each one passing gives you a courteous nod in appreciation for your efforts. True to the watchman's word, your coins are no good here; the healthy portions on the breakfast plates in front of you are on the house.
As you finish the last of your meal, the messenger arrives and steps quietly up to your table.
"Come with me please, Councilman Troyas will see you now." His tone is matter-of-fact, making you wonder if you really have a choice in the matter.
#
The messenger escorts you to a modest home--the councilman's personal residence--and leaves you waiting in the foyer while he disappears. Moments later a man approaches, a half-elf by the looks of him, and introduces himself as Eoffram Troyas. As he greets you solemnly, he makes eye contact with each of you in turn.
"I am considering something, and I wish to speak to you about it in person--and in private."
With that, the messenger, lurking in the background, takes his leave and Troyas leads you to a drawing room with another warm fire and fresh coffee.
"I thank you for your help yesterday. All of Brindol thanks you." His smile is sincere, but the events clearly are weighing heavily on him.
"You are not local and owe Brindol nothing, but now surely Brindol owes you. Tell me, is there something you're hoping to achieve?"
[sblock=Skill Challege!]The councilman is obviously trying to ascertain your motivations and gauge your trustworthiness. You'll need to be diplomatic and insightful, and a fair knowledge of local history couldn't hurt.
No need to roll initiative, just make a check and say what you're going to say. Every PC does not have to participate, though a brief introduction to the councilman may be the polite thing to do.[/sblock]