IG is mean!
Ok, well, I guess I've got more work to do, because I took Uulark to L10, as instructed.

But here he is so far (still needs equipment mundane and magical, so his defenses are incomplete):
Uulark Simental, Longtooth Shifter, Cleric L10 ( no specific build, worships Ioun)
Alignment: Good
S 16 +2 (+2 Longtooth Shifter +1L4)
D 10 +0
C 12 +1
I 11 +0
W 20 +5 (+2 Longtooth Shifter +1L4 +1L8)
C 17 +3 (+1L8)
Defenses:
AC: 15+armor+shield=10 +5(1/2 lvl) +0(Int.) +(Armor) +(Shield)
FORT: 17+shield=10 +5(1/2 lvl) +2(Str.) +(Shield – Feat Power)
REF: 15=10 +5(1/2 lvl) +0(Int.)
WILL: 23=10+5(1/2 lvl)+2(Cleric bonus)+4(Wis)+2(Feat)
HP: 79
12+12(Con)+5(L2)+5(L2feat)+5(L3)+5(L4)+5(L5)+5(L6)+5(L7)+5(L8)+5(L9)+5(L10)+5(L2 feat)
Bloodied: 38
Healing Surges per Day: 7+1 = 8
Surge Value: 19
Skills
-Religion [+10=+5(one-half level) +0(Int.) +5(Trained)]
-Heal [+15=+5(one-half level) +5(Wis.) +5(Trained)]
-Insight [+15=+5(one-half level) +5(Wis.) +5(Trained)]
-Dungeoneering [+15=+5(one-half level) +5(Wis.) +5(Trained)]
Feats
-L1- Ioun’s Poise – Encounter, Divine, Minor Action, Ranged 5, target: me or one ally, effect: target gains +5 Will defense until the start of my next turn
-L2-Toughness – Gain 5 extra hit points per tier
-L4-Skill Training (Dungeoneering)
-L6-Shield Proficiency (Light)
-L8-Shield Mastery - + shield bonus to Fort when wielding a shield if proficient w/ shld
-L10-Iron Will - +2 Will Defense
Powers, Shifter Racial Feature
-Longtooth Shifting – Minor Action, Encounter, Healing, Personal (I must be bloodied), Until the end of the encounter, I gain +2 bonus to damage rolls and while I am bloodied I gain Regeneraton2.
Powers, Class Features
-Divine Fortune – Free Action, Encounter, Personal, I gain +1 to next attack or saving throw before ENT.
-Turn Undead – Implement, Encounter, Std. Action, Wis vs. Will, Close Burst2, Hit: 1d10+5(Wis mod.) damage And push target 3+3(Charisma mod.) squares + target immobilized until the end of my next turn. Miss: half-damage and target not pushed or immobilized.
-Ritual Caster – Can learn and master rituals of my level or lower.
-Healing Word – Minor Action, Encounter (twice), Close Burst5, Target: me or one ally, Target can spend a healing surge and regain an extra 1d6 hp.
Powers, At-Will
-1Lance of Faith – Divine, Implement, Radiant, Std. Action, Wis. vs. Reflex, Ranged5, Target: one creature – Hit: 1d8+5(Wis. mod.) and one ally I can see gains +2 power bonus to his next attack against target.
-1Sacred Flame – Divine, Implement, Radiant, Std. Action, Wis. vs. Reflex, Ranged5, Target: one creature - Hit: 1d6+5(Wis. mod.) damage, and one ally I can see chooses either to gain temporary hp = 3+1/2 my level or to make a saving throw.
Powers, Encounter
-1Cause Fear – Divine, Feat, Implement, Std. Action, Wis. vs. Will, Ranged10, Target: one creature – Hit: target moves its speed + 3(Cha. Mod.) squares away from me, avoiding unsafe squares and difficult terrain if it can. This provokes attacks of opportunity.
-3Command – Charm, Divine, Implement, Std. Action, Wis. vs. Will Ranged10, Target: One creature – Hit: target dazed until the end of my next turn, and I choose whether to a) knock target prone, or b) slide target 3+3(Cha. Mod.) squares.
-7Break the Spirit – Charm, Divine, Implement, Radiant, Std. Action, Wis. vs. Will, Ranged10, Target one creature – Hit: 2d8+5(Wis. mod.) damage, and target takes a penalty to attack rolls equal to my Cha. mod. (+3) until the end of my next turn.
Powers, Daily
-1Cascade of Light – Divine, Implement, Radiant, Std. Action, Wis. vs. Will, Ranged10, Target: One creature – Hit: 3d8+5(Wis. mod.) radiant damage and target gains vulnerability5 to all my attacks. Miss: Half damage and target gains no vulnerability.
-5Spiritual Weapon [spear] – Conjuration, Divine, Implement, Std. Action, Wis. vs. AC, Ranged10, Target: one creature – Hit: 1d10+5(Wis. mod.), Sustain: minor [I can move the weapon up to 10 squares as a move action, the weapon lasts until the end of my next turn, when sustained, my allies gain combat advantage against the target and continue to do so as long as it is sustained by me.]
-9Flame Strike – Divine, Fire, Implement, Std. Action, Wis. vs. Reflex, Area Burst within 10 squares, Hit: 2d10+5(Wis. mod.) damage and ongoing 5+5(Wis. mod.) damage (save ends)
Powers, Utility
-2Shield of Faith – Daily, Divine, Std. Action, Close Burst5, Target: Me and each ally in burst – Targets gain +2 power bonus to AC until the end of the encounter.
-6Cure Serious Wounds – Daily, Divine, Healing, Std. Action, Target: one creature – Target regains hit points as if it had spent 2 healing surges.
-10Shielding Word – Encounter, Divine, Immediate Interrupt, Ranged5 (Trigger: An ally in range is hit by an attack) Effect: The ally gains a +4 Power bonus to AC until the end of my next turn.