[IK] Age of Rust PC's

Dirigible

Explorer
name
Race sex
Class [1]
Alignment

STR: X (+X)
DEX: X (+X)
CON: X (+X)
INT: X (+X)
WIS: X (+X)
CHA: X (+X)

Hit Dice: dX+X (X hp)
Armor Class: X (+X Dex, +X Armour, +X Size)
Initiative: +X
Speed: X’

BAB: +X

Fort: +X (+X base, +X con)
Ref: +X (+X base, +X dex)
Will: +X (+X base, +X wis)

Skills:
Skill: +X (X ranks, +X [ability])

Languages:

Feats:

Armour:
armour (+X AC, +X max Dex, -X armour check)

Weapons:
weapon (attack, dam, crit)

ranged weapon (attack, dam, crit, range)

Money, XGold Crowns, X Silver Shields, X Copper Farthings

Racial Abilities:

Class Abilities:

Background
 
Last edited:

log in or register to remove this ad

Tragynn Yelloweye
Trollkin Fighter
Male, 6'8", 290 pounds, 19 years old, Yellow eyes,blue-grey skin (darker grey spots)

STR 18/+4 {10pts +2race}
DEX 12/+1 {4 pts -2race}
CON 16/+3 {6pts +2race}
INT 12/+1 {4pts}
WIS 12/+1 {4pts}
CHA 8/-1 {2pts -2race}

HP: 13
BaB:+1
Fort: +5
Ref: +1
Will: +1
Init: +1
AC: 10 1
Speed:30'

Feats: Exotic Weapon:Firearms,Power Attack

Racial Abilities: Darkvision 30’, Improved Healing, Poison Resistance +2, Toughness 1/2 X.

Greatsword +5 2D6+6 19-20/X2
Warhammer +5 1D8+4 20/X3
Kukri +5 1D4+4 18-20/X2
Dagger +5 1D4+4 19-20/X2

Thrown Dagger +2 1D4+4 19-20/X2 10' Increments

Skills:
Climb +5 (1 rank +4 str)
Jump +4 (0 ranks +4str)
Spot +4 (3 ranks +1wis)
Listen +4 (3 ranks +1wis)
Search +3(2 rank +1int)
Craft-Small Arms +3(2 ranks +1wis)
Survival +2 (1 rank +1wis)



Gear:
Chain shirt
Greatsword
Kukri
Warhammer
6 Throwing Daggers

Backpack
Waterskin
3 days food
2 Tindertwigs
flint&steel
5 torches
Whetstone
Mug
chalk


10GP,4 SP

Background

Tragynn Yelloweye isa Trollkin hailing from Cygnar. His tribe having taken to wandering the land rather than settling down in any one place, Tragynn feels compelled to see the World. Tragynn was nearly killed as a Whelp when his tribe happened upon an incursion by Cryxian raiders along the coast. A bad burn-scar remains upon his back, the result of some hellish acid dripped from one of the Bonejacks as it bent low to bite of the baby tollkin's head. Tragynn was saved by the quick action of his Uncle <Tragynn Blacktooth>. His uncle died that day, and his father named him after the valiant Trollkin who died to save the babe.

Now, many years later, Tragynn seeks to honor his family's reputation as warriors (and especially the memory of the uncle that he never had the chance to meet). He carries a Warhammer that his uncle made and bore into battle, and often uses the weapon, even though he bears a massive Greatsword as his primary weapon.

Personality

Tragynn is a talkative Trollkin,speculating on the nature of things about him, although he is a pragmatic Warrior when the time for action comes. Friendly to those that he calls allies, he can be a bit much to take in some citcumstances.
Belching frequently at meals and drinking copious amounts of beer (or whatever gets near his mug), Tragynn presents a colorful, if pungeant companion. He especially likes Gobbers, as his family always travelled with a few gobber friends, these performing fix-its on whatever the Trollkin broke with their less-than-dexterious fingers.
 
Last edited:

Kneecap

"Kneecap" Thrillgrog
Gobber Male
Rog/1
Neutral Good

STR: 12 (+1) 6 pts (-2 Gobber)
DEX: 17 (+3) 8 pts (+2 Gobber)
CON: 14 (+2) 6 pts
INT: 14 (+4) 3 pts
WIS: 10 (+0) 3 pts
CHA: 12 (+1) 6 pts


Hit Dice: d6+2 (8 hp)
Armor Class: 17 (+3 Dex, +3 Armor, +1 Size)
Initiative: +3
Speed: 20


BAB: +0; +1 for Small Size


Fort: +2 (2 Con + 0 base)
Ref: +5 (3 Dex + 2 base)
Will: +0 (0 Wis + 0 base)


Skills: (rank/ability)
48 pts
Appraise: +5 (1/4)
Balance: +4 (1/3)
Bluff: +3 (1/2)
Climb: +3 (1/1)
Craft, Ammunition +4 (1/3)
Disable Device: +6 (2/4)
Escape Artist +5 (2/3)
Gather info: +3 (1/2)
Hide: +6* (2/4/ *+Gobber Hide)
Knowledge, Corvis: +4 (1/3)
Listen: +3 (1/2)
Move Silent: +5 (2/3)
Open Lock: +5 (2/3)
Search: +7 (3/4)
Sleight of Hand: +5 (2/3)
Tumble: +5 (1/4)
Use Magic Device: +3 (1/2)
Use Rope +4 (1/3)

Languages:
Gobberish
Common(?)

Feats:
Dodge (+1 AC vs. single opponent)


Armor:
Studded Leather (+3 Ac, +5 max Dex, -1 armor check, 20 lbs) [25 gp]


Weapon:

Melee:
Club (+2, 1d4 dmg, X2 crit, 3 lbs) [0 gp]
Dagger (+2, 1d3 dmg, 19-20/x2, 1 lb) [2 gp]

Ranged:
Pistol, small (Broken) [Guild heirloom]
Sling (+4, 1d3 dmg, X2, 0 lbs, 50ft. range) [0 gp]
Bullets (25), 15lbs. [3 sp]

Monies:
105 Gold Crowns
7 Silver Shields
4 Copper Farthings

Other Equipment:
Backpack [2gp]
Canldes (3) [3 cp]
Thieve's Tools, Masterwork [100 gp]
Water flask [3 cp]
Traveler's outfit [1 gp]
Pistol Ammunition (4 charges) [12 gp]

Gobber Abilities:
+4 Hide Checks (chameleon skin)
(+3 75% clothed, +2 50% clothed, +1 25% clothed)
+1 save vs. Poison
3/4 Carrying capacity
Low-light vision

Rogue Abilities:
Sneak Attack +1d6
Trapfinding

Background:
Thrillgrog worked as an understudy to one of the local Gobber ammunition crafters in the city of Corvis where he would toil in the basement forges creating specialized bullets. The shop also substituted as a front for a small thieves guild knows as the ShadowSkins. Primarily composed of Gobbers, the thieves guild would often perform complex robberies and staged information planting. The guild was often used by other, larger guilds that required anonymity. Their targets included prominent (anti-Gobber) politicians, wealthy merchants and religious leaders.

Learning the trades of theivery, Thrillgrog earned the nickname "Kneecap" because he had a penchant to strike his opponents in the kneecaps until they fell.

Thrillgrog, however, grew despondent with the life of a servant. After having paid off his debt to the guild, he left the guild and the shop, seeking his own fortune and glory...

<EDIT: +1 Size bonus to AC>
 
Last edited:

Eyvind Radvir
Male Human [Kossite]
Ranger [1]
Chaotic Good

STR: 13 (+1)
DEX: 14 (+2)
CON: 14 (+2)
INT: 11 (+0)
WIS: 15 (+2)
CHA: 10 (+0)

Hit Dice: 1d8 +2 = (10hp)
Armour Class: 16 (10 + 2 [DEX] + 4 [Armor] + 0 [Size])
Initiative: +2
Speed: 20' [30' + encumbrance]

BAB: +1

Fort: +4 (+2 base +2 CON)
Ref: +4 (+2 base +2 DEX)
Will: +2 (+0 base +2 WIS)

Patron: Menoth

Skills:
Climb +4 (+1 ranks +1 STR +2 Kossite -1 Armor)
Craft (Bowmaking) +6 (+4 ranks +2 Kossite +0 INT)
Creature Lore +2 (+2 ranks +0 INT)
Hide +5 (+4 ranks +2 DEX -1 Armor)
Listen +4 (+1 ranks +2 WIS)
Move Silently +5 (+4 ranks +2 DEX -1 Armor)
Ride +4 (+2 ranks +2 DEX)
Spot +4 (+2 ranks +2 WIS)
Survival +6 (+4 ranks +2 WIS)

Languages:
Khadoran
Cygnaran

Feats:
Point blank shot
Precise shot

Armour:
Greatcoat (+1 AC, NA, NA)
Studded Leather (+3 AC, +5 Max DEX, -1 Armour Check)

Weapons:
Khardic composite shortbow: +3 1d6+1 x3 70'
Shortbow grip: +2 1d4+1 x3 [as spiked gauntlet]
Shortsword: +2 1d6+1 19-20 x2
Folding knife: +2 1d4+1 x3

Equipment:
Folding knife
Greatcoat
Studded leather armor
Shortsword
Khardic composite shortbow
Arrows x40
Backpack
Bedroll
Flint & steel
Belt pouch
Whetstone
Cold weather outfit
Total Weight: 52.5

Money:
132 Gold Crowns
8 Silver Shields
8 Copper Farthings

Racial Abilities:

Class Abilities:
Proficiency in all simple and martial weapons
Proficiency in light armor and all non-tower shields
Wild empathy
Favored Enemy: Giant
Track

Background:
Eyvind is a 21 year old Kossite man from the Nyschathe mountains of north-central Khador. His 6'3" 200 lb frame is topped by a long, auburn braid. He has brown eyes and tanned skin that looks to have seen many hours outdoors.

Eyvind grew up hunting in the Nyschathe mountains with his father. The humans of the area are engaged in a long-term skirmish with the black ogrun of the area and Eyvind has spent many hours learning their ways. His family is very traditional and still follows the old ways. After his younger sister was "despoiled" by a passing merchant he set out to bring him to justice. His tracking led him south, to Corvis. With the help of a man named Marx Gleiner he stalked his prey and meted out justice. Now he is planning on experiencing the foreign land he finds himself in for a short while before he returns to his family. He hopes to be able to aquire a rifle before returning to show his family.

Important NPCs:
Marx Gleiner:
Gunter Haarbal: A merchant from Korsk whose caravan Eyvind joined on his way south.
Fat Mary: Owner/operator of The Fiddler's Green, the inn where Eyvind has been staying while in Corvis.
Errol Marn: Travelling merchant who Eyvind tracked to Corvis.
 

Remove ads

Top