Guilt Puppy
First Post
I'm taking a break from DMing, which means I finally get to test someone else's good judgment. And I've been allowed to play a Mind Flayer. ECL +14. Astonishing.
Only played one session so far. Let me give you the short of it:
- First, met up with the other players (I missed the starting session). Convinced them to join me with suggestion.
- Walking around with tentacles hanging out of my cloak made me nervous. So we found a homeless man, and gave him one gold in exchange for his dirty hair. The Rogue fashioned a false beard out of this. I'm not even pretending that this will fool anything but the most unobservant passerby, but it's better than nothing.
- While the party was looking for stuff for pursue, they hear a reference to "a dark power." I (outside, keeping track of the conversation telepathically) inform them: "I want to possess this."
- En route to the city where we will follow up on these rumors, we encounter two Stone Giants in the middle of the night. I see them before they see us, ask what they want (telepathically, of course... No sense in revealing myself!). "To throw rocks," they eventually respond. Taking this as a threat, I stun one with a mind blast as they approach, then let the other party members tear apart the other one. I walk up -- "can I reach his head with my tentacles?" I ask -- DM responds, "you're only 5'8"? hmmm, I wouldn't think so, no" -- "okay, I will use this round to levitate up six feet, then". Proceed to latch on tentacles, decide to detect thoughts before I extract. "Why is this happening?", he wonders. I shrug -- slurp!
- Again en route, we check out rumors of a haunted temple, on the off chance it contains planar gateways for me to study. Instead, there's some undead. Not wanting to waste my time with things that don't have brains, I plane shift the biggest one to the nine hells, let the rest of the party dispatch the others.
- This town turns out to be a dead end... I stroll around detecting the thoughts of passerbys, but nothing interesting comes up. I go to the inn and request a fresh cow's head, and suggest that they should have no problems with me purchasing this. Session ends.
Which leaves me wondering -- what the hell? Granted, the character has its weaknesses: Just 60 hp, an AC of 24, neither of which is impressive in a 14th level party.
Now, I have faith in my DM that he'll find a way to keep the game interesting for this character (so that I can't just plane shift my way out of every encounter), but I'm wondering what I can do as a player to keep the character himself interesting. For one, I've got a class level coming up before long -- the question is, which class to take? Wizard or Sorceror makes the most sense, but then first level Sor/Wiz spells don't do much in a 15th level party. Monk looks pretty interesting -- fits with the whole obsession-with-empowerment thing better than any of the other non-spellcasting classes, and saves me the trouble of suggesting to the blacksmith that he'd enjoy fitting a suit of armor to my freakish body. Was considering Bard, but the character is Lawful Evil, and although an alignment shift wouldn't be wholly unacceptable, it still doesn't fit with the character as played so far. Although you have to love the idea of four glistening tentacles wrapped around a flute.
Any other thoughts on what could be done with this character who really should never have been allowed to exist? I'm not interested in making my DM's life a pain or undermining all his plans (at least, not the long-term ones -- thwarting the difficult encounters is IMO a player's first duty!), just in having fun with this freakish creature. Any and all advice, ideas, and musings are appreciated.
Only played one session so far. Let me give you the short of it:
- First, met up with the other players (I missed the starting session). Convinced them to join me with suggestion.
- Walking around with tentacles hanging out of my cloak made me nervous. So we found a homeless man, and gave him one gold in exchange for his dirty hair. The Rogue fashioned a false beard out of this. I'm not even pretending that this will fool anything but the most unobservant passerby, but it's better than nothing.
- While the party was looking for stuff for pursue, they hear a reference to "a dark power." I (outside, keeping track of the conversation telepathically) inform them: "I want to possess this."
- En route to the city where we will follow up on these rumors, we encounter two Stone Giants in the middle of the night. I see them before they see us, ask what they want (telepathically, of course... No sense in revealing myself!). "To throw rocks," they eventually respond. Taking this as a threat, I stun one with a mind blast as they approach, then let the other party members tear apart the other one. I walk up -- "can I reach his head with my tentacles?" I ask -- DM responds, "you're only 5'8"? hmmm, I wouldn't think so, no" -- "okay, I will use this round to levitate up six feet, then". Proceed to latch on tentacles, decide to detect thoughts before I extract. "Why is this happening?", he wonders. I shrug -- slurp!
- Again en route, we check out rumors of a haunted temple, on the off chance it contains planar gateways for me to study. Instead, there's some undead. Not wanting to waste my time with things that don't have brains, I plane shift the biggest one to the nine hells, let the rest of the party dispatch the others.
- This town turns out to be a dead end... I stroll around detecting the thoughts of passerbys, but nothing interesting comes up. I go to the inn and request a fresh cow's head, and suggest that they should have no problems with me purchasing this. Session ends.
Which leaves me wondering -- what the hell? Granted, the character has its weaknesses: Just 60 hp, an AC of 24, neither of which is impressive in a 14th level party.
Now, I have faith in my DM that he'll find a way to keep the game interesting for this character (so that I can't just plane shift my way out of every encounter), but I'm wondering what I can do as a player to keep the character himself interesting. For one, I've got a class level coming up before long -- the question is, which class to take? Wizard or Sorceror makes the most sense, but then first level Sor/Wiz spells don't do much in a 15th level party. Monk looks pretty interesting -- fits with the whole obsession-with-empowerment thing better than any of the other non-spellcasting classes, and saves me the trouble of suggesting to the blacksmith that he'd enjoy fitting a suit of armor to my freakish body. Was considering Bard, but the character is Lawful Evil, and although an alignment shift wouldn't be wholly unacceptable, it still doesn't fit with the character as played so far. Although you have to love the idea of four glistening tentacles wrapped around a flute.
Any other thoughts on what could be done with this character who really should never have been allowed to exist? I'm not interested in making my DM's life a pain or undermining all his plans (at least, not the long-term ones -- thwarting the difficult encounters is IMO a player's first duty!), just in having fun with this freakish creature. Any and all advice, ideas, and musings are appreciated.