Wolffenjugend said:
Why is an illusion of mirror images treated differently than an illusion of a fire-breathing dragon.
The real answer? That's just how the game works.
The "standard" illusions--
silent image and its brethren-- are very flexible. They can scare, mislead, lure, confuse, and otherwise mess with the minds of enemies. They have to grant saves, for reasons of game balance if nothing else; if they didn't, they would allow foolproof manipulation of enemies, which is plainly overpowered.
By contrast,
mirror image is a purely defensive spell. In D&D, defense effects almost never allow a saving throw; you can't make a save to ignore
displacement or
mage armor or anything like that. Since MI effectively grants a miss chance in combat-- similar to
displacement-- there's really no balance reason for it to allow a save.
If the designers wanted absolute, 100% perfect internal consistency, they probably wouldn't call
mirror image a figment. Maybe it'd be its own, separate subtype of the Illusion school. It wouldn't matter much anyway. When the general description of a spell type (figments) contradicts the specific description of a given spell (Saving Throw: None), the specific description always wins.