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D&D 3E/3.5 Illusions in 3.5

AuraSeer

Prismatic Programmer
You use them the same way nondamaging illusions have always been used.

  • Make yourself look tougher than you are. If you have a huge troll for a bodyguard, many enemies will think twice about trying to attack you.
  • Nonintelligent monsters are easily distracted. When a pack of dire wolves shows up in the middle of the night, let them attack a nice, juicy cow, while you wake your friends and ready weapons.
  • Conceal traps or natural hazards under illusionary objects-- like a carpet over a pit. Stand on the far side and let your foes fall in. Giggle.
  • When you're being chased by enemies, get out of their immediate line of sight and find a door. Stick an illusionary bookcase in front of it, and then run through. If your pursuers fail their saves, they won't know where you've gone.
  • The old Wizard's Gold trick. "Hi there, Mr. Ogre! I'll give you this huge bag of money if you help us kill the goblins in the cave next door."
  • Control the battlefield by creating illusionary hazards. If you can throw up a wall of flame or a deep chasm or a huge thornbush, you can stop the bad guys from flanking your party members.

If you can't come up with a dozen more uses by yourself, you're not really trying.
 

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