Nyaricus
First Post
Ugh...
I'm pissed off, I guess. I'm burning out again as a DM. I'm tired of thinking up some great, original plots and have the players show absolutely no interest in what I'm doing, squabble over house rules already (supposedly) accepted, contribute almost no role-playing and when the ROLL playing comes up, they don't know what they're doing. My best friend always plays Wizards, and yet has no idea about AoO, or what his DC's are (or what DCs are), or ANYTHING. Fighters go in for the hack and slash, despite my use of alternate trip/bull rush/charges against them using NPCs (and thanks to my being a player for a few games, charging is now becoming a more common battle tactic, which is one of the few things that's working). Marshalls never use their auras, clerics never use turning attempts (or get useful feats to use them, despite my efforts to showcase/explain them) etc, etc, ETC.
I've been playing with at least 2 of these guys for 2 years, and they seem to have a very marginal grasp of the rules. Another is a noob to 3.0 D&D, but has been playing 2e and GURPS for a few years longer than I've been playing (and I've been playing for 8 years, in total), and there's only one guy who knows what he's doing, but he's a joker and gets O-T a lot.
I'm just fed up with it. I put so much effort into my own adventures, and they just fizzle out.... Is it time to switch to raid-roaded AP's and such, just to get a fix of D&D and not want to kill anyone? I've been seriously thinking about this as an alternative, but right now I am focusing on writing music for my band and putting What Feels Good (tm) first. Is this (APs and stuff liek Ptolus) a good idea, once I get my feet back on the ground?
EDIT: or, should I just tell them that if they want to play D&D, someone else is going to have to DM?
thanks,
--Nyaricus
I'm pissed off, I guess. I'm burning out again as a DM. I'm tired of thinking up some great, original plots and have the players show absolutely no interest in what I'm doing, squabble over house rules already (supposedly) accepted, contribute almost no role-playing and when the ROLL playing comes up, they don't know what they're doing. My best friend always plays Wizards, and yet has no idea about AoO, or what his DC's are (or what DCs are), or ANYTHING. Fighters go in for the hack and slash, despite my use of alternate trip/bull rush/charges against them using NPCs (and thanks to my being a player for a few games, charging is now becoming a more common battle tactic, which is one of the few things that's working). Marshalls never use their auras, clerics never use turning attempts (or get useful feats to use them, despite my efforts to showcase/explain them) etc, etc, ETC.
I've been playing with at least 2 of these guys for 2 years, and they seem to have a very marginal grasp of the rules. Another is a noob to 3.0 D&D, but has been playing 2e and GURPS for a few years longer than I've been playing (and I've been playing for 8 years, in total), and there's only one guy who knows what he's doing, but he's a joker and gets O-T a lot.
I'm just fed up with it. I put so much effort into my own adventures, and they just fizzle out.... Is it time to switch to raid-roaded AP's and such, just to get a fix of D&D and not want to kill anyone? I've been seriously thinking about this as an alternative, but right now I am focusing on writing music for my band and putting What Feels Good (tm) first. Is this (APs and stuff liek Ptolus) a good idea, once I get my feet back on the ground?
EDIT: or, should I just tell them that if they want to play D&D, someone else is going to have to DM?
thanks,
--Nyaricus
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