Dog Moon
Adventurer
jdrakeh said:Next time I burn out, I'm in serious trouble 'cause I have a gaming madman's company logo tattooed on the back of my head -- I'm in for life, now!![]()
Oh, was that you? How'd that ever turn out anyway?
jdrakeh said:Next time I burn out, I'm in serious trouble 'cause I have a gaming madman's company logo tattooed on the back of my head -- I'm in for life, now!![]()
Dude, I was just joking.jdrakeh said:Next time I burn out, I'm in serious trouble 'cause I have a gaming madman's company logo tattooed on the back of my head -- I'm in for life, now!
(Someone always has to ask this. . .) Have you tried talking with them about the issue(s)?Nyaricus said:I'm just fed up with it. I put so much effort into my own adventures, and they just fizzle out....
Perhaps. Unless you really like DMing, that is. In that case, see above, or maybe try a different (and rules-lite-er?) system. . .?(. . .) or, should I just tell them that if they want to play D&D, someone else is going to have to DM?
Aus_Snow said:(Someone always has to ask this. . .) Have you tried talking with them about the issue(s)?
I mean, as tactfully as possible, of course. Just kind of talking it through, and seeing where people are at, and what they are actually wanting from the roleplaying experience, side by side with what you want from the same thing. I dunno, but it seems like a good way to go. . . from this perspective, and distance. . .?
If they have no interest in what you are doing, then you are running a game for you and not them. If you change and run a game for what they want and you don't want it, then you are running a game just for them.Nyaricus said:I'm pissed off, I guess. I'm burning out again as a DM. I'm tired of thinking up some great, original plots and have the players show absolutely no interest in what I'm doing...
Moon-Lancer said:perhaps try very simple adventures. make the game as dumb as possible, then when they ask for more advanced stuff, slowly give it to them.
QUOTE]
*now, there ya go! That's exactly what I would suggest, if you don't want to take a long break. I was thinking of some sort of temp subplot where say the party gets captured by some high level wizards, gets put in their underground prison, without weapons, spellbooks, etc., and has to escape using their wits and things like unarmed attacks.
I suppose I should state that as DM, I love rules and crunchy bits and everything. No problem there. The players just don't seem to get a lot of them.