Emirikol
Adventurer
loki44 said:I have never participated in any of the RPGA's "living" campaigns, but the idea is certainly appealing. Just out of curiosity, for those of you who do participate, do you actually get the sense that you are adventuring in a dynamic, living, breathing world, or is it more like a series of one-offs loosely strung together? Not sure if I'm making my question clear here. Do events in one region ever cross over and effect events in neighboring regions? Do you feel like your characters' actions actually affect the world you're playing in? Has anyone attempted a history of any of the "living" worlds that takes into account these world shaping events?
Although it's really not possible to have effects on the overall campaign, things that the PCs do really do matter. While I was on the Triad for the County of Urnst, I became acutely aware of why you cannot have an immediate, dynamic campaign: SCENARIO SUBMISSION & EDITING TIME. It takes a minimum of 4 months to get a scenario published start to finish (minimum). If you do three con's per year in your area, you could probably string together some kind of effect, but it's pretty tight. Authors, editors, triad, circle helpers and the circle are editing TONS of scenarios every year and there's too much room for error.
The best way to have a dynamic campaign has been through scenario event reporting and interactives at conventions. Notable events from scenarios ALWAYS end up as the stuff of legend amongst players...that's where memories are made.
I'd say it's not much different from running "the Adventure Paths" from DUNGEON magazine or any other series of adventures (e.g. A1-4 slavers series).
Again though, you meet so many people and get to play so many games that I can say that I've really enjoyed it over the years.
jh..
