Originally apeard in Action Comics #1
Superman
Medium Superhero (Good)
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Hit Dice: 327,713d12+2,623,670,278 (2,625,800,412 hp)
Initiative: +7,999 (+7,995 Dex, Improved Initiative)
Speed: 6,000 ft, fly 25,000 ft (Perfect), swim 3,000 ft
AC: 13,995 (+7995 Dex, +4000 natural)
Attacks: 2 Punches +335718 melee, 2 Kicks +335713 melee, Head Bunt +335713 melee
Damage: Punch 1d3+8013, Kick 1d3+4006, Head Bunt 1d3+12019
Face/Reach: 5 ft by 5 ft / 5 ft
Special Attacks: Eye-beams, frightful presence
Special Qualities: Blindsight, DR 200/+40, immunities, keen senses, water action, x-ray vision
Saves: Fort +171,864, Ref +171,853, Will +163,873
Abilities: Str 16,036, Dex 16,000, Con 16,022, Int 32, Wis 40, Cha 122
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Skills: Bluff +327,769, Concentration +335,719, Diplomacy +327,769, Escape Artist +335,708, Jump +335,726, Knowledge (arcana, architecture, geography, history, nature, nobility, planes, religion) +327,724, Listen +327,730, Scry +327,724, Search +327,724, Sense Motive +327,728, Spellcraft +327,724, Spot +327,730
Feats: Hover, Flyby Attack, Power Attack, Cleave, Snatch, Improved Initiative, Alertness, Sunder, and like 81,921 more...
Challenge Rating: 16,010
Alignment: Always LG
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SA - Eye-Beams (Ex): Superman can fire a Beam of heat from his eyes; 7,000 feet long; every 1d4 rounds; damage 24d10, Reflex half DC 171,872.
SA - Frightful Presence (Ex): Superman can unsettle foes with his mere presence. This ability takes effect automatically (radius 500 ft) whenever Superman attacks, charges, or flies overhead. A potentially affected creature (one with less than 327,713 HD) that succeeds at a Will save (DC 163922) remains immune to Superman's frightful presence for one day. On a failure, creatures with 4 or fewer HD become panicked for 4d6 rounds and those with more than 5 HD become shaken for 4d6 rounds. Superman ignores the frightful presence of any other creature.
SQ - Blindsight (Ex): Superman can ascertain creatures by nonvisual means (mostly hearing and scent, but also by noticing vibrations and other environmental clues); this Superman's range is 500 feet.
SQ - Super Keen Senses (Ex): Superman can see fifty times as well humans in low-light conditions and twenty five times as well in normal light. He also has darkvision with a range of 25,000 feet.
SQ - Water Action (Ex): Superman can freely use his Eye-Beams and other abilities while submerged.
SA - X-Ray Vision (Ex): Superman can use X-ray Vision as the ring of X-ray Vision.
Magic Items: Radiation Suit and Costume (major atifact)